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WiSe 2020/21

Advanced Human-Computer Interaction: Ubiquitous Computing - Einzelansicht

  • Funktionen:
Veranstaltungsart Vorlesung SWS 3
Veranstaltungsnummer 4556216 Max. Teilnehmer/-innen 35
Semester SoSe 2015 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Weitere Links http://www.ehornecker.de/
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mo. 13:30 bis 15:00 wöch. von 13.04.2015  Karl-Haußknecht-Straße 7 - Hörsaal (IT-AP)  


Einzeltermine anzeigen
Di. 11:00 bis 12:30 wöch. von 14.04.2015  Bauhausstraße 11 - Seminarraum 015      
Einzeltermine anzeigen
Di. 11:00 bis 12:30 wöch. von 21.04.2015         
Gruppe [unbenannt]:

Zugeordnete Person
Zugeordnete Person Zuständigkeit
Hornecker, Eva, Prof., Dr.-Ing. verantwortlich
Abschluss Studiengang Semester Leistungspunkte
Master Human-Computer Interaction (M.Sc.), PV14 - 4,5
Master Computer Science and Media (M.Sc.), PV 11 - 4,5
Master Medieninformatik (M.Sc.), PV 29 - 4,5
Zuordnung zu Einrichtungen
Human-Computer Interaction (HCI)
Fakultät Medien
engl. Beschreibung/ Kurzkommentar

Advanced Human-Computer Interaction: Ubiquitous Computing

The course will explore advanced topics in HCI, presenting and reflecting on the concerns, perspectives and interdisciplinary nature of this area. We will look at new and emerging technologies and the issues they entail. These technologies move beyond more ‘traditional’ computing concerns, in particular by going from the desktop into the world [ubiquitous computing], moving from the workplace to the home and other settings [e.g., domestic, public spaces], from purely functional to ludic concerns [e.g. home entertainment, pervasive games], and from digital to digital-physical systems[tangible computing].

The course will cover technical aspects as well as user-centered design and evaluation methods relevant for Ubiquitous Computing, and a discussion of broader societal and value-related concerns (e.g. privacy, user agency versus ambient intelligence).

Successful students should be able to

-      discuss the diverse and emergent areas within UbiComp technologies and the issues they entail

-      be able to reflect on practical experiences engaging with some of these technologies from a user-centred perspective

-      understand the technical functioning of example UbiComp technologies and to build small-scale UbiComp systems (e.g. Arduino, Microsoft Gadgeteer)

choose and give a rationale for appropriate user-centered design methods for example application problems.


Main text:

J. Krumm (ed.) Ubiquitous Computing Fundamentals. CRC Press Taylor & Francis, 2010


Additional readings:

Mike Kuniavsky. Smart Things. Ubiquitous Computing User Experience Design. Morgan Kaufman 2010

Harper, Rodden, Rogers, Sellen (eds.). Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd 2008


Note: can be used to replace the 'HCI Methods and Theory’ in the ‚Advanced HCI’ module for the HCI Master by those who need to finish in SS 2016


Via practical assignments, individual and in group work.


M.Sc. Medieninformatik, Master Computer Science and Media, Master Human - Computer Interaction

Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2015 , Aktuelles Semester: WiSe 2020/21

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