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SoSe 2024

VR Groovy - Einzelansicht

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Veranstaltungsart Projekt SWS 20
Veranstaltungsnummer 424110014 Max. Teilnehmer/-innen 6
Semester SoSe 2024 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Weitere Links Virtual Reality and Visualization
Human-Computer Interaction
Sprache englisch

Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Fröhlich, Bernd, Prof., Dr.rer.nat.
Hornecker, Eva, Prof., Dr.-Ing.
Lammert, Anton Benjamin , Master of Science
Simon, Laura
van Koningsbruggen, Rosa , Master of Science
Abschluss Studiengang Semester Leistungspunkte
M. Sc. Computer Science and Media (M.Sc.), PV 11 - 15
B. Sc. Medieninformatik (B.Sc.), PV 29 - 15
B. Sc. Medieninformatik (B.Sc.), PV 11 - 15
B. A. Produkt-Design (B.A.), PV16 -
M. Sc. Human-Computer Interaction (M.Sc.), PV17 - 15
B. Sc. Medieninformatik (B.Sc.), PV 16 - 15
B. Sc. Medieninformatik (B.Sc.), PV 17 - 15
M. Sc. Computer Science for Digital Media (M.Sc.), PV 18 - 15
M. Sc. Human-Computer Interaction (M.Sc.), PV19 - 12/18
B. Sc. Informatik (B.Sc.), PV 2020 - 12
M. A. Produktdesign (M.A.), PV19, 4-Semester -
M. A. Produktdesign (M.A.), PV19, 2-Semester -
B. A. Produktdesign (B.A.), PV19 -
M. Sc. Computer Science for Digital Media (M.Sc.), PV 2020 - 12
Zuordnung zu Einrichtungen
Fakultät Medien

Often, groups of friends live all over Germany, couples are in long-distance relationships, or grandparents live far away from their grandchildren. While it is possible to spend time together in video conferences, this is perceived as a shared experience only to a limited extent. Social virtual reality offers more extensive possibilities for this. But how can interaction that conveys social closeness be further improved in virtual space?

Although social VR allows for shared experiences, such experiences are often limited by not providing precise temporal synchronisation. As a result, activities such as singing, dancing or virtual games can be perceived as non-synchronous experiences and users can literally feel out of sync.

In this project, we will utilise different prototyping and development approaches to investigate what effects can occur when social interactions are out of sync and how the feeling of shared synchronous experiences can be increased. For this purpose, we would like to investigate, among other things, how responsive environments or avatar designs that motivate movement could be used for such purposes. Step by step, we will identify difficulties during social interactions in latency affected environments and develop concepts to foster a shared sense of synchrony, which will then be implemented and evaluated.

This course is perfect for students who would like to be challenged to find problems, who enjoy individual and (multi-disciplinary) group-work, and to come up with their own concepts. We encourage students to participate that have a high interest in working from theory, coming up with speculative concepts, and learning how to realise those concepts as an artefact.


Interest in interaction design and different types of prototyping.
Solid programming / scripting experience (C#, C++, Python o.Ä.). Experience in Unity and/or with VR recommended.

All participants should enjoy working in an interdisciplinary group, want to be creative, build prototypes, and be able to converse in English.

Product Design: Please register until 03.04.2024 by sending an email to:






(please include a description of your prior experience in relevant areas or a portfolio).


M.Sc. Human Computer Interaction,

M.Sc. Computer Science and Media,

M.Sc. Computer Science for Digital Media,

B.Sc. Informatik,

B.Sc. Medieninformatik,

B.A. Product Design,

M.A. Product Design

Die Veranstaltung wurde 12 mal im Vorlesungsverzeichnis SoSe 2024 gefunden:
Informatikprojekt  - - - 1
Projects  - - - 3
Projects  - - - 4
Bachelor  - - - 5
Master  - - - 6
Projects  - - - 9
Research Project 1  - - - 10
Research Project 2  - - - 11
Project  - - - 12

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