share that information with other objects. Moving beyond the interface paradigm of the screen, keyboard, and mouse, this course will employ physical computing to enable alternate models for interaction with (and through) computational devices that afford more subtle and complex relations between a range of human and non-human actors. Combining presentations, relevant theory and history, and a series of hands-on technical exercises, this course provides a practical context for experimental practice in networking objects.
This is a student-driven course. Topics will be determined by the interests/needs of the class.
No prior experience in electronics or programming is required.
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