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SoSe 2024

Non-Photorealistic Rendering for Volumetric Avatars - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Projekt SWS 10
Veranstaltungsnummer 422210009 Max. Teilnehmer/-innen 4
Semester WiSe 2022/23 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink https://www.uni-weimar.de/en/media/chairs/computer-science-department/vr/teaching/ws-202223/project-npr-for-immersive-telepresence/
Weitere Links Moodle: https://moodle.uni-weimar.de/course/view.php?id=41176
Sprache englisch


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Fröhlich, Bernd, Prof., Dr.rer.nat.
Lammert, Anton Benjamin , Master of Science
Kreskowski, Adrian , Master of Science
Rendle, Gareth , Master of Science
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Bachelor Medieninformatik (B.Sc.), PV 29 - 15
Master Computer Science and Media (M.Sc.), PV 11 - 15
Bachelor Medieninformatik (B.Sc.), PV 11 - 15
Bachelor Medieninformatik (B.Sc.), PV 17 - 15
Bachelor Medieninformatik (B.Sc.), PV 16 - 15
Master Human-Computer Interaction (M.Sc.), PV17 - 15
Master Human-Computer Interaction (M.Sc.), PV15 - 15
Master Computer Science for Digital Media (M.Sc.), PV 18 - 15
Master Human-Computer Interaction (M.Sc.), PV19 - 12/18
Bachelor Informatik (B.Sc.), PV 2020 - 12
Bachelor Informatik (B.Sc.), PV 2020 - 12
Master Computer Science for Digital Media (M.Sc.), PV 2020 - 12
Master Computer Science for Digital Media (M.Sc.), PV 17 - 15
Zuordnung zu Einrichtungen
Virtuelle Realität und Visualisierung
Fakultät Medien
Inhalt
Beschreibung

Volumetric avatars are real-time 3D reconstructions that allow users of Virtual Reality (VR) systems to be accurately represented in a virtual environment. By fusing colour and depth contributions from RGBD cameras, one can produce volumetric avatar streams that allow rich communication between users in the virtual environment, conveying fluid full-body motions and gestures and facial expressions.

 

While photo-realism is a desirable characteristic of volumetric avatars in many use cases, there are some contexts in which detailed reconstructions may be unsuitable or unnecessary. For example, virtual environments are often simplified versions of real rooms, where photo-realistic avatars may appear incongruent, making the VR experience less plausible. Moreover, high-resolution textures increase bandwidth requirements when transmitting avatar streams. To address this, parts of the avatar could be textured with a reduced, cartoon-like colour palette.

 

In these cases, a family of techniques known as Non-Photorealistic Rendering (NPR) techniques could prove useful. NPR techniques do not attempt to simulate the real world in as much detail as possible, but are instead designed to represent objects in an abstract manner. Depending on the context, their aim may be to improve understanding and recognition of surface features, to reveal hidden parts of an object, or to create visually consistent artistic styles. As part of the NPR4VR project in summer semester 2022, we investigated how different NPR effects can be applied to 3D geometry in stereoscopic viewing contexts.

 

In this project, we will:

  • review NPR literature to find NPR techniques suitable for application to volumetric avatar streams
  • implement a selection of NPR techniques in Unity, using hand-crafted shader pipelines and Unity's abstract graphics API, and apply them to real-time avatar data
  • plan and execute a user study in VR to assess the perceived effect of the non-photorealistic volumetric avatar techniques

 

You will:

  • Get hands-on experience with Unity
  • Learn about NPR techniques
  • Gain experience in carrying out user studies in VR

 

Do you want to create compelling NPR effects for application to volumetric avatars? Do you want to dive into illustrative rendering and graphics programming within Unity? Do you have at least a general understanding of rasterization-based rendering pipelines?

Bemerkung

time and place: t.b.a.

Voraussetzungen

Solide Programmierkenntnisse in C# oder C++, Erfahrung im Bereich der Echtzeit-Computergrafik und Shader-Programmierung ist hilfreich.

Leistungsnachweis

Produktive Teilnahme an den Projekttreffen, Implementierung und Evaluierung kleiner Softwaremodule, Zwischen- & Endpräsentation

Zielgruppe

B.Sc. Medieninformatik

M.Sc. Computer Science for Digital Media /Computer Science and Media

M.Sc. Human-Computer Interaction


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2022/23 , Aktuelles Semester: SoSe 2024

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