Zur Seitennavigation oder mit Tastenkombination für den accesskey-Taste und Taste 1 
Zum Seiteninhalt oder mit Tastenkombination für den accesskey und Taste 2 
Switch to english language
Startseite    Anmelden     
Logout in [min] [minutetext]
SoSe 2024

Digital Culture 2: An Introduction to the Design Professions - Einzelansicht

  • Funktionen:
  • Zur Zeit keine Belegung möglich
Grunddaten
Veranstaltungsart Vorlesung SWS 2
Veranstaltungsnummer 322130008 Max. Teilnehmer/-innen 50
Semester SoSe 2022 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Sprache englisch
Belegungsfrist
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mo. 15:15 bis 16:45 wöch. von 11.04.2022         
Gruppe [unbenannt]:
Zur Zeit keine Belegung möglich
 


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Willmann, Jan Sebastian, Prof., Dr. techn. verantwortlich
Braun, Michael begleitend
keine öffentliche Person
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Diplom Freie Kunst (Dipl.), PV25 - 6
Bachelor Visuelle Kommunikation (B.F.A.), PV29 - 6
LA Gymnas./1.Staatspruef. Lehramt an Gymnasien 1. Fach Kunsterziehung, PV29 - 6
LA Gymnas./1.Staatspruef. Lehramt an Gymnasien Doppelfach Kunst, PV29 - 6
Bachelor Visuelle Kommunikation (B.A.), PV13 - 6
Bachelor Visuelle Kommunikation (B.A.), PV16 - 6
Bachelor Produkt-Design (B.A.), PV16 - 6
Master Human-Computer Interaction (M.Sc.), PV19 - 6
Master Produktdesign (M.A.), PV19, 4-Semester - 6
Master Produktdesign (M.A.), PV19, 2-Semester - 6
Bachelor Produktdesign (B.A.), PV19 - 6
Bachelor Visuelle Kommunikation (B.A.), PV19 - 6
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV19 - 6
Master Medienkunst/Mediengestaltung (M.F.A.), PV19, 2-Semester - 6
Zuordnung zu Einrichtungen
Theorie und Geschichte des Design
Wissenschaftliche Lehrgebiete
Fakultät Kunst und Gestaltung
Inhalt
Beschreibung

The recent shift in digital technology has substantially affected the design professions and has led to entirely new approaches, methods and tools that were still inconceivable just a few years ago. These new possibilities have not only fostered novel material (and immaterial) practices in design and related fields (such as, for example, art, media and architecture), but have also transformed almost every aspect of our lives. While the Winter Semester was navigating through the history of the digital, the Summer Semester will focus on the theory of the digital, and, as such, bringing forward recent digital discourses and practices of digital culture. Topics include digital craft, authorship, programmable matter, human-machine interaction, robotics and automation, digital sustainability, internet of things, etc. In this, the lecture takes a cross-disciplinary – being designed for a student audience that is particularly concerned with and interested in digital thinking.

Literatur
  • Anderson, Makers: The Next Industrial Revolution, New York, 2012.
  • Peter Anthony, John Ruskin’s Labour: A Study of Ruskin’s Social Theory, Cambridge, 1983
  • Jean Baudrillard, Simulacra and Simulation, Ann Harbour, 2004.
  • Edmund C. Berkeley, Giant Brains, or Machines That Think, London, 1949.
  • Michael Braun, Neue Perspektiven des Digital Turn: Computerbasiertes Entwerfen als Digitale
  • Handwerklichkeit, in: Siegfried Gronert und Thilo Schwer (Hrsg.): Im Zeichen des Bauhauses 1919-2019, Stuttgart, 2020.
  • Bernard Cache, Earth Moves – The Furnishing of Territories, Cambridge/MA., 1995.
  • Daniel Cardoso-Llach, Builders of the Vision: Software and the Imagination of Design, New York,
  • Mario Carpo, The Alphabet and the Algorithm, Cambridge/MA., 2011.
  • Manuel Castells, The Rise of the Network Society, Chichester, 2010.
  • Henry Chesbrough, Wim Vanhaverbeke and Joel West, Open Innovation, Oxford, 2008.
  • Diana Coole, Samantha Frost, New Materialisms: Ontology, Agency, and Politics, Durham, 2010.
  • Manuel DeLanda, Intensive Science & Virtual Philosophy, New York, 2002.
  • Gilles Deleuze, Die Falte – Leibniz und der Barock, Frankfurt/M., 1995.
  • Ray and Charles Eames, A Computer Perspective, Cambridge/MA., 1973.
  • Neil Gershenfeld, When Things Start to Think, New York, 2000.
  • Samuel Greengard, The Internet of Things, Cambridge/MA., 2015.
  • Donna Haraway, A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late
  • Twentieth Century, in: Socialist Review 80, 1985.
  • John Harwood, The Interface. IBM and the Transformation of Corporate Design, London, 2011.
  • Steven Skov, Marta Skov Holt: Blobjects and Beyond: The New Fluidity in Design, San Francisco, 2005.
  • Kevin Kelly, Out of Control: The New Biology of the Machines, London, 1994.
  • Gyorgy Kepes, Structure in Art and in Science, New York, 1965.
  • Bruno Latour, We Have Never Been Modern, Cambridge/MA., 1991.
  • Reinhold Martin, The Organizational Complex: Architecture, Media and Corporate Space,
  • Malcolm McCullough, Abstracting Craft: The Practiced Digital Hand, Cambridge/MA,1998.
  • Marshall McLuhan, Understanding Media: The Extensions of Man, Cambridge/MA., 1964.
  • William Mitchel, City of Bits, Cambridge/MA., 1995.
  • Frederic Migayrou, Zeynep Mennan, Architectures Non Standard, Paris, 2003.
  • Nicholas Negroponte, Being Digital, New York, 1995.
  • Donald Norman: The Design of Everyday Things, New York, 1988.
  • Steven Levy, Hackers: Heroes of the Computer Revolution, Garden City, 1984.
  • Greg Lynn, Animate Form, New York, 1999.
  • Vincent Mosco, The Digital Sublime, Cambridge/MA., 2004.
  • Ilya Prigogine, Order Out of Control: Man’s New Dialogue with Nature, New York, 1984.
  • Casey Reas, Chandler Williams, Form+Code in Design, Art, and Architecture, New York, 2010.
  • Robert Reimann, David Cronin, Alan Cooper, Christopher Noessel: About Face - The Essentials
  • of Interaction Design, Hoboken, 2014.
  • Jeremy Rifkin, The Zero Marginal Cost Society, New York, 2014.
  • Jeremy Rifkin, Access - Das Verschwinden des Eigentums, Frankfurt/M., 2000.
  • Trebor Schulz, Digital Labor: The Internet as Playground and Factory, London, 2013.
  • Richard Sennett, The Craftsman, New Haven, 2009.
  • Felix Stalder, Kultur der Digitalität, Frankfurt/M., 2016.
  • Bruce Sterling, Shaping Things, Cambridge/MA., 2005.
  • Norbert Wiener, Cybernetics or Control and Communication in the Animal and Machine, Cambr.,
  • Jan Willmann, Fabio Gramazio and Matthias Kohler, The Robotic Touch, Zürich, 2014.
  • Stephen Wolfram, A New Kind of Science, Champaign, 2002.
Bemerkung

This lecture will be online.

Leistungsnachweis

In order to finish the course, students will a) work through the individual lectures; b) actively participate in the individual exercise session (80% minimum); and c) passing the written exam and receiving a positive grade.    

 

Zielgruppe

Alle Studiengänge; Bitte beachten Sie die entsprechende Studienordnung.


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2022 , Aktuelles Semester: SoSe 2024

BISON-Portal Startseite   Zurück Kontakt/Impressum Datenschutz