This experimental interdisciplinary course focusses on transforming things we use or encounter in our everyday lives into communication partners. For us, for themselves, for anything in the physical world, or for something yet unknown somewhen in thing’s future. We will setup environments we know, spaces we feel fine to be in. Maybe a zoo, a student’s wohngemeinschaft, a krautrock band? Designing these physical ‚The Sims‘ versions will take us to exploring the ways how to make objects move and see, talk and listen, or even dream, think and be creative. It’s gone take a lot of tinkering and electronic disaster managing until we'll find a babel fish protocol for our objects to let them build an ubiquitous computing world, with or without us. Results might be nonsense, on first sight. And they could also lead us to basic questions of media design and arts.
Helpful basic knowledge: Physical computing, robotics, prototyping, product design, network communication, web technology, crafting, coding, visual programming, IoT, machine learning, smart home, HCI A short electronic letter of motivation is highly appreciated since the class capacity has to be limited: firstname.lastname@example.org