Zur Seitennavigation oder mit Tastenkombination für den accesskey-Taste und Taste 1 
Zum Seiteninhalt oder mit Tastenkombination für den accesskey und Taste 2 
Switch to english language
Startseite    Anmelden     
Logout in [min] [minutetext]
SoSe 2021

Robots in the Wild – Interacting with Robots in Public - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Projekt SWS 10
Veranstaltungsnummer 421110013 Max. Teilnehmer/-innen 6
Semester SoSe 2021 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links http://www.uni-weimar.de/de/medien/professuren/human-computer-interaction/lehre/
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mo. 15:00 bis 17:00 Einzel am 21.06.2021 Karl-Haußknecht-Straße 7 - Hörsaal (IT-AP)      
Gruppe [unbenannt]:
 
 


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Hornecker, Eva, Prof., Dr.-Ing.
Schulte, Britta , M.A.
N.N., 
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Master Human-Computer Interaction (M.Sc.), PV19 - 12/18
Master Human-Computer Interaction (M.Sc.), PV17 - 15
Master Human-Computer Interaction (M.Sc.), PV15 - 15
Master Computer Science for Digital Media (M.Sc.), PV 2020 - 12
Master Computer Science for Digital Media (M.Sc.), PV 18 - 15
Master Computer Science for Digital Media (M.Sc.), PV 17 - 15
Master Computer Science and Media (M.Sc.), PV 11 - 15
Bachelor Medieninformatik (B.Sc.), PV 17 - 15
Bachelor Medieninformatik (B.Sc.), PV 16 - 15
Bachelor Medieninformatik (B.Sc.), PV 11 - 15
Bachelor Medieninformatik (B.Sc.), PV 29 - 15
Zuordnung zu Einrichtungen
Human-Computer Interaction (HCI)
Fakultät Medien
Inhalt
Beschreibung

Automation is said to be on its way and we increasingly see news about robots taking over service in restaurants & hotels, deliver food or take on security on university campuses. Robots like this move in the public space and have to both interact with the people involved in their main tasks as well as bystanders, curious passers-by and others. But these instances are relatively rare and we are not yet used to these types of interventions.

In this project we will explore how people respond when they interact with robots “in the wild”, i.e. outside, in shops, parks and other environments. The focus is not on the development of robots, but on creative exploration of the design space. Methods could include:

  • Speculative Design: Building artefacts that are not necessarily functional, but tell a story through which we can ask questions about emerging technologies before they even exist. How could speculation be useful in the field of robotics beyond the (mostly dystopian or utopian) examples of sci-fi movies, but rather in an embodied, everyday situation?
  • Technology Probes: What might it be like to engage with a robot in the wild? What better way to find out than to deploy one (functional, partly functional or completely Wizard of Oz). Probes are design artefacts that live with people for a while, to explore how they might affect people’s life and how they are conceptualized. Using this approach, you could consider various form factors or means of interacting and focus on means to build and test those.

The project is highly open and exploratory but it is expected that it will lead to a (conceptual) prototype in addition to the study results. In this project, you will get hands-on insights into creative research and ideation methods, working in an exciting fast-moving technology field. You will further engage critically with existing technologies and future visions by considering their mundane consequences as well as their wider societal consequences.  

Voraussetzungen

Participants should have basic knowledge or experience of user-centered methods (user studies, interviewing etc.) and ideally some experience in prototyping techniques. Depending on the students’ interests, working with micro-controllers such as Arduino, Raspberry Pi, or basic robotic kits might be an option and support will be given if needed. In addition, all participants should enjoy working in an interdisciplinary team, want to be creative and be able to converse in English.

Leistungsnachweis

Active participation and interim presentations, autonomous and self-initiated working mode, project documentation.

Zielgruppe

B.Sc. Medieninformatik / Informatik

M.Sc. Human-Computer Ineraction /Computer Science for Digital Media /Computer Science and Media


Strukturbaum
Die Veranstaltung wurde 10 mal im Vorlesungsverzeichnis SoSe 2021 gefunden:
Projects  - - - 2
Master  - - - 3
Bachelor  - - - 4
Projects  - - - 5
Projects  - - - 7
Research Project 1  - - - 8
Research Project 2  - - - 9
Project  - - - 10

BISON-Portal Startseite   Zurück Kontakt/Impressum Datenschutz