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WiSe 2021/22

Critical VR Lab - Einzelansicht

  • Funktionen:
  • Zur Zeit keine Belegung möglich
Veranstaltungsart Werk-/Fachmodul SWS 4
Veranstaltungsnummer 321110006 Max. Teilnehmer/-innen 15
Semester SoSe 2021 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Weitere Links https://www.uni-weimar.de/de/kunst-und-gestaltung/professuren/media-environments/
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Do. 15:15 bis 18:30 wöch. von 15.04.2021     

Tutorials/Lectures/Präsentationen der Studierenden/ Konsultationen

Gruppe [unbenannt]:
Zur Zeit keine Belegung möglich

Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Brinkmann, Jörg
keine öffentliche Person
Abschluss Studiengang Semester Leistungspunkte
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV29 - 6
Diplom Freie Kunst (Dipl.), PV25 - 6
Bachelor Visuelle Kommunikation (B.F.A.), PV29 - 6
LA Gymnas./1.Staatspruef. Lehramt an Gymnasien 1. Fach Kunsterziehung, PV29 - 6
LA Gymnas./1.Staatspruef. Lehramt an Gymnasien Doppelfach Kunst, PV29 - 6
Bachelor Mediengestaltung (B.F.A.), PV27 - 6
Bachelor Visuelle Kommunikation (B.A.), PV13 - 6
Bachelor Visuelle Kommunikation (B.A.), PV16 - 6
Bachelor Produkt-Design (B.A.), PV16 - 6
Bachelor Produktdesign (B.A.), PV19 - 6
Bachelor Visuelle Kommunikation (B.A.), PV19 - 6
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV19 - 6
Zuordnung zu Einrichtungen
Gestaltung medialer Umgebungen

Critical VR Lab is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.

The course will be taught in two phases: In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and 3D technologies. At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights.

Recommended Requirements: No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.

Communication throughout the semester: Please have a look at GMU:Critical VR Lab on our Wiki-page for more information about the class (You can find the link in the description). Channels of communication will be the GMU-Wiki-Page, Email, Telegram and BigBlueButton for online meetings and consultations.

IMPORTANT: In order to register you have to apply for the course first. If you don’t apply on time or don’t get accepted, you can’t participate in the course

Send an e-mail until April 6th to joerg.brinkmann@uni-weimar.de. Please include the following information:

Subject/title of your e-mail: CRITICAL VR LAB

Content: – your full name – program and semester – matriculation number – describe in a few sentences why you want to take the course – If you have anything of your creative work online (website, YouTube, SoundCloud,…)  or digitally available (PDF), please send links or attach files to the email


please have a look at the Wiki


In order to register you have to apply for the course first. No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones


In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines


BfA/MfA MKG, VK, FK, Media Architecture

Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2021 , Aktuelles Semester: WiSe 2021/22

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