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SoSe 2021

Ubiquitous Computing - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Vorlesung SWS 4
Veranstaltungsnummer 4556216 Max. Teilnehmer/-innen 40
Semester SoSe 2021 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links http://www.ehornecker.de/
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mo. 13:30 bis 15:00 wöch. von 12.04.2021     

Lecture (online)


https://moodle.uni-weimar.de/course/view.php?id=30663

 
Einzeltermine anzeigen
Mi. 11:00 bis 12:30 wöch. von 07.04.2021     

Lab / first lecture (April 7th, 2021) - online -


 

 
Gruppe [unbenannt]:
 
 


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Hornecker, Eva, Prof., Dr.-Ing. verantwortlich
Schulte, Britta , M.A.
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Master Medieninformatik (M.Sc.), PV 29 - 4,5
Master Human-Computer Interaction (M.Sc.), PV15 - 4,5
Master Computer Science and Media (M.Sc.), PV 11 - 4,5
Master Human-Computer Interaction (M.Sc.), PV14 - 4,5
Master Computer Science for Digital Media (M.Sc.), PV 2020 - 6
Master Human-Computer Interaction (M.Sc.), PV19 - 6
Master Human-Computer Interaction (M.Sc.), PV17 - 4,5
Master Computer Science for Digital Media (M.Sc.), PV 17 - 4,5
Master Computer Science for Digital Media (M.Sc.), PV 18 - 4,5
Zuordnung zu Einrichtungen
Fakultät Medien
Human-Computer Interaction (HCI)
Inhalt
Beschreibung

The course explores advanced topics in HCI, presenting and reflecting on the concerns, perspectives and interdisciplinary nature of this area. We will look at new and emerging technologies and the issues they entail. These technologies move beyond ‘traditional’ computing concerns, in particular by going from the desktop into the world [ubiquitous computing], moving from the workplace to the home and other settings [e.g., domestic, public spaces], from purely functional to ludic concerns [e.g. home entertainment, pervasive games], and from digital to digital-physical systems [tangible computing, IoT].

 

The course covers technical aspects as well as user-centered design, concept prototyping and evaluation methods relevant for Ubiquitous Computing, and a discussion of broader societal and value-related concerns (e.g. privacy, security, user agency versus ambient intelligence).

 

Successful students should be able to

-      discuss the diverse and emergent areas within UbiComp technologies and the issues they entail

-      develop concepts for UbiComp applications that are appropriate for a given use context and illustrate these (sketching, video prototyping, Wizard of Oz) as well as determine their technical feasibility

-      be able to reflect on practical experiences engaging with some of these technologies from a user-centred perspective

-      understand the technical functioning of example UbiComp technologies

-      choose and give a rationale for appropriate user-centered design methods for example application problems

-      critically assess societal implications and discuss design trade-offs of UbiComp applications.

-      understand complex issues from the HCI and UbiComp research literature, in particular, to summarize literature and to discuss it

 

Note: This course is offered biannually (and used to be called: Advanced HCI: UbiComp)

 

Introductory Literature:

  • Ubiquitous Computing Fundamentals. Ed. John Krumm. ISBN: 1420093606. Chapman & Hall/CRC 2009.
  • Harper, Rodden, Rogers, Sellen (eds.). Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd 2008

Rowland et al. Modern User Interfaces for Ubicomp Systems. O’Reilly 2015 V14h1.6l0,5.7

Literatur

Main text:

J. Krumm (ed.) Ubiquitous Computing Fundamentals. CRC Press Taylor & Francis, 2010

 

Additional readings:

Mike Kuniavsky. Smart Things. Ubiquitous Computing User Experience Design. Morgan Kaufman 2010

Harper, Rodden, Rogers, Sellen (eds.). Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd 2008

Bemerkung

Takes place bi-annual / every 2 years

Leistungsnachweis

practical assignments, individual and in group work

Zielgruppe

M.Sc. Medieninformatik, Master Computer Science and Media, Master Human-Computer Interaction

(can be used to replace the 'HCI Methods and Theory' in 'the Advanced HCI' module for the HCI Master)

This course is offered biannually only


Strukturbaum
Die Veranstaltung wurde 13 mal im Vorlesungsverzeichnis SoSe 2021 gefunden:
Master  - - - 1
Advanced HCI  - - - 2
Electives  - - - 3
Electives  - - - 4
Specialization  - - - 6
Concepts & Methods  - - - 7
Electives  - - - 8
Interactive IS  - - - 9
Electives  - - - 10
Electives  - - - 12
Specialization  - - - 13

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