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SoSe 2024

Critical VR Lab I - VR Hugging Anyway - Einzelansicht

  • Funktionen:
  • Zur Zeit keine Belegung möglich
Grunddaten
Veranstaltungsart Werk-/Fachmodul SWS 4
Veranstaltungsnummer 320150006 Max. Teilnehmer/-innen 12
Semester SoSe 2020 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus
Hyperlink  
Weitere Links https://www.uni-weimar.de/kunst-und-gestaltung/wiki/GMU:Critical_VR_Lab_I
Online Projektbörse (pdf)
Online Projektbörse (Video)
Sprache englisch
Belegungsfrist
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Do. 15:30 bis 18:30 wöch. von 07.05.2020         
Gruppe [unbenannt]:
Zur Zeit keine Belegung möglich
 


Zugeordnete Person
Zugeordnete Person Zuständigkeit
Brinkmann, Jörg
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Diplom Freie Kunst (Dipl.), PV25 - 6
Bachelor Visuelle Kommunikation (B.F.A.), PV29 - 6
Bachelor Visuelle Kommunikation (B.F.A.), PV28 - 6
Bachelor Mediengestaltung (B.F.A.), PV27 - 6
Bachelor Visuelle Kommunikation (B.A.), PV13 - 6
Bachelor Visuelle Kommunikation (B.A.), PV16 - 6
Bachelor Visuelle Kommunikation (B.A.), PV19 - 6
Bachelor Medienkunst/Mediengestaltung (B.F.A.), PV29 - 6
Zuordnung zu Einrichtungen
Gestaltung medialer Umgebungen
Mediengestaltung/Medienkunst
Inhalt
Beschreibung

Critical VR Lab I – VR Hugging Anyway is a beginner module that offers an Introduction to the Unity game engine. The whole course will be taught online. Due to the Corona Crisis students won't be able to work in the Digital Bauhaus Lab and use our VR System. However, participants will be introduced to Unity through video tutorials, accompanied by PDFs and it will be possible to communicate through online meetings and individual consultations.

The course will be taught in two phases:
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). At the end of phase one, students will have created an experience with Unity and documented it on our GMU Wiki-Page. In phase two the whole class will meet together in VRChat, which is a free-toplay Massively Multiplayer online Virtual Reality Social Platform. Participants will be able to interact with each other in virtual worlds through the use of Avatars. Together, we will think about artistic concepts (Performances, Flashmobs, Video Documentation) that will be played out within VRChat and documented on the Wiki-Page.
The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other.

Recommended Requirements:
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to the Internet, a Computer and Headphones.

Communication throughout the semester:
Please have a look at GMU:Critical VR Lab I on our Wiki-page for more information about the class (You can find the link in the description). Channels of communication will be the GMU-Wiki-Page, Email, Telegram and DFNconf for online meetings and consultations.

Leistungsnachweis

- complete exercises and comply with submission deadlines
- develop and document your own project on the GMU Wiki

 

Zielgruppe

BfA MKG, VK, FK

 


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester SoSe 2020 , Aktuelles Semester: SoSe 2024

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