The seminar is part of the project "Media Architecture Biennale 2020 #FuturesImplied". It supports the students with technical skills for an installations at the Media Architecture Biennale 2020.
Interactive installations often demand the interfacing of components such as sensors and actuators. Both interfaces for media facades or installations for public spaces need the conception and development of interactive systems involving digital and analog components. During a one week workshop, the participants will learn the basics of interactive technologies needed for the realization of interactive installations. This includes:
- Introduction to Arduino, pins and capabilities. Introduction to the Arduino IDE. Introduction to programming. Variables, types, control structures, functions. Upload of basic program and modifications for it.
- Introduction to OHMs law. Introduction to components, symbols. Characteristics of components. Reading schematics. Basic techniques for prototyping. Interfacing components. Input and output.
- Digital and analog signals. Processing of data. Interfacing with the computer. Serial / USB interface.
- Advanced components, sensors. Advanced interfacing, multiplexing inputs/outputs.
The participants should skills that allow them to conceive and implement solutions for interactive projects. The methodology will be strongly focused on learning by doing. Guided examples will let the participants learn how to quickly translate schematics to prototypes.
The guest lecturer Juan Carlos is an expert for physical computing. |