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WiSe 2019/20

Think, Play, Create. Architecture in Computer Games between Theory and Art - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Seminar SWS 2
Veranstaltungsnummer 119223002 Max. Teilnehmer/-innen 10
Semester WiSe 2019/20 Zugeordnetes Modul Architektur, M.Sc. PO 18
Wahlpflichtmodul - Theorie
Architektur, M.Sc. PO 14
Wahlpflichtmodul - Theorie
Architektur, M.Sc. PO 13
Wahlpflichtmodul - Theorie
Architektur, M.Sc. PO 11
Wahlpflichtmodul - Theorie

MediaArchitecture, M.Sc. PO 18
Theoriemodul - Architekturtheorie
Erwartete Teilnehmer/-innen
Rhythmus
Hyperlink  
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Mi. 09:15 bis 10:45 gerade Wo 16.10.2019 bis 27.11.2019  Marienstraße 7 B - Seminarraum 101     16.10.2019: 
Einzeltermine anzeigen
Mi. 09:00 bis 12:00 Einzel am 22.01.2020 Marienstraße 7 B - Seminarraum 101  

final session

 
Gruppe [unbenannt]:


Zugeordnete Personen
Zugeordnete Personen Zuständigkeit
Kuch, Ulrike , Dipl.-Ing.
Pandolfo, Gianluca , M.F.A.
Brinkmann, Jörg , M.F.A.
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Master Architektur (M.Sc.), PV11 1 - 3 3
Master Architektur (M.Sc.), PV13 1 - 3 3
Master Architektur (M.Sc.), PV14 1 - 3 3
Master Architektur (M.Sc.), PV18 1 - 3 3
Master MediaArchitecture (M.Sc.), PV18 1 - 3 3
Zuordnung zu Einrichtungen
Theorie und Geschichte der modernen Architektur
Inhalt
Beschreibung

There is another world. It is an infinite space, an endless playground, a cornucopia of possibilities. In this world, the virtual world, the relationship of the human body and the environment can be explored like in a laboratory. Everything that we can perceive when we play with virtuality oscillates between reality and fiction – this is what makes it so intriguing to work with this kind of digital media.

In our seminar we will focus on the spatial component of virtuality: Which environments already exist? What kind of spaces might be created and why? What is the role of the human body in these environments? What does the digital laboratory and our research tell us about non-virtual architecture (considering especially phenomenological theories)?

In an interdisciplinary approach (three teachers with different expertise, 15 students from three faculties, four external experts, mutual learning from theory and practice) we will think about architecture in computer games, play in spatial surroundings of existing games, and create own environments.

Bemerkung

To provide a productive working group we invite students to apply, who do have a special interest in the above topic and have either

  • previous knowledge on the theory of virtual architecture and/or of computer games, and/or
  • have done a design class with Jörg Brinkmann or Gianluca Pandolfo and/or
  • have another compelling access to the creation of computer games and/or virtual environments

Please send your motivation letter to the email-addresses listed below.

Voraussetzungen

Motivation letter to be send until October 9, 2019 to ulrike.kuch@uni-weimar.de

The motivation letter should concern especially information about previous knowledge on the design and/or theory of computer games and/or virtual environments.


Strukturbaum
Die Veranstaltung wurde 7 mal im Vorlesungsverzeichnis WiSe 2019/20 gefunden:
Theorie  - - - 1
Architekturtheorie  - - - 2
Theorie  - - - 3
Theorie  - - - 4
Theorie  - - - 5
Master  - - - 7

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