Studiengänge
Abschluss |
Studiengang |
Semester |
Leistungspunkte |
Diplom |
Freie Kunst (Dipl.), PV25
|
-
|
6
|
B. A. |
Visuelle Kommunikation (B.F.A.), PV29
|
-
|
6
|
LA Gymnas./1.Staatspruef. |
Lehramt an Gymnasien 1. Fach Kunsterziehung, PV29
|
-
|
6
|
LA Gymnas./1.Staatspruef. |
Lehramt an Gymnasien Doppelfach Kunst, PV29
|
-
|
6
|
Bachelor |
Produkt-Design (B.A.), PV13
|
-
|
6
|
M. Sc. |
Human-Computer Interaction (M.Sc.), PV14
|
-
|
6
|
Master |
Produkt-Design/Nachhaltige Produktkulturen (M.A.), PV13, 2-Semester
|
-
|
6
|
Master |
Produkt-Design/Nachhaltige Produktkulturen (M.A.), PV16, 4-Semester
|
-
|
6
|
M. A. |
Visuelle Kommunikation/Visuelle Kulturen (M.A.), PV16, 2-Semester
|
-
|
6
|
B. A. |
Visuelle Kommunikation (B.A.), PV13
|
-
|
6
|
B. A. |
Visuelle Kommunikation (B.A.), PV16
|
-
|
6
|
M. A. |
Visuelle Kommunikation/Visuelle Kulturen (M.A.), PV13, 2-Semester
|
-
|
6
|
M. A. |
Visuelle Kommunikation/Visuelle Kulturen (M.A.), PV13, 4-Semester
|
-
|
6
|
M. A. |
Visuelle Kommunikation/Visuelle Kulturen (M.A.), PV16, 4-Semester
|
-
|
6
|
B. A. |
Produkt-Design (B.A.), PV16
|
-
|
6
|
M. A. |
Produkt-Design/Nachhaltige Produktkulturen (M.A.), PV16, 2-Semester
|
-
|
6
|
Master |
Produkt-Design/Nachhaltige Produktkulturen (M.A.), PV13, 4-Semester
|
-
|
6
|
M. Sc. |
Human-Computer Interaction (M.Sc.), PV15
|
-
|
6
|
M. Sc. |
Human-Computer Interaction (M.Sc.), PV17
|
-
|
6
|
M. Sc. |
Human-Computer Interaction (M.Sc.), PV19
|
-
|
6
|
Bachelor |
Produkt-Design (B.F.A.), PV28
|
-
|
6
|
Inhalt
Beschreibung |
The recent shift in digital technology has substantially affected the design professions and has led to entirely new concepts, tools and processes that were still inconceivable just a few years ago. These new possibilities not only foster novel forms of design and making but also raise numerous questions regarding the challenges that await the design disciplines. On that scope, the lecture series “Digital Cultures“ will provide students with a profound introduction to the theory and history of digital technology in design and related fields (such as, for example, art, media and architecture) and discusses key paradigms of the digital turn. Topics covered include computational design, digital craft, algorithmic simulation and complexity, digital authorship, programmed materials, human-machine interaction, robotics and automation, digital sustainability, smart cities, etc. As such, the lecture takes an interdisciplinary approach to understanding digital technology and is designed for a broad student audience. |
Bemerkung |
The kick-off of the lecture series will be on October 21st. |
Leistungsnachweis |
Each lecture is followed by an (oral) exercise, providing a colloquium format to allow students to further discuss specific topics and approaches. However, there is no testat condition and the lecture exercises do not have the role in determining the final grade. Nevertheless, it is strongly recommended to regularly attend the exercises in order to deepen (digital) knowledge, and, ultimately, to prepare for the final written exam. |
Zielgruppe |
Alle Fachbereiche, alle Fachsemester, insbesondere Studierende des Masterprogramms "Human-Computer Interaction" der Fakultät Medien |