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SoSe 2024

Subversive Computing for Shared Interactions - Einzelansicht

  • Funktionen:
Grunddaten
Veranstaltungsart Projektmodul SWS 16
Veranstaltungsnummer 320220028 Max. Teilnehmer/-innen 15
Semester WiSe 2020/21 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus
Hyperlink  
Weitere Links https://www.uni-weimar.de/en/art-and-design/chairs/interface-design/
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/IFD:Start
Sprache englisch
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Di. 11:00 bis 18:30 wöch. von 03.11.2020     

Moodel/BBB

 
Gruppe [unbenannt]:
 
 


Zugeordnete Person
Zugeordnete Person Zuständigkeit
keine öffentliche Person
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
Master Medienkunst/Mediengestaltung (M.F.A.), PV29 - 18
Master Kunst im öffentlichen Raum (M.F.A.), PV17 - 18
Master MediaArchitecture (M.Sc.), PV18 2 - 3 18
Master MediaArchitecture (M.Sc.), PV2020 2 - 3 18
Master Medienkunst/Mediengestaltung (M.F.A.), PV19, 4-Semester - 18
Master Medienkunst/Mediengestaltung (M.F.A.), PV19, 2-Semester - 18
Zuordnung zu Einrichtungen
Interface Design
Mediengestaltung/Medienkunst
Inhalt
Beschreibung

"The programmability of the earth and its environments as operation-spaces activates distinct ways of approaching the planet as a modifiable object."

-Jennifer Gabrys, Program Earth

 

In the upheaval of an uncertain world, it has become clear to many that the 'black box' technologies which underpin and mediate interactions between humans, digital infrastructure and physical environments have assumed an outsized role in dictating how we work, socialize, discourse, transact and govern. Although the development of these technologies has been decades in the making, the perceived disruption of the present and the accompanying sudden shift towards the blanket adoption and normalization of these opaque systems has introduced into the zeitgeist a general uneasiness with their topology, transparency and power dynamics.

 

As centralized, closed-ecosystem and macroscale industrial approaches to telepresence, surveillance, social engagement, content production and information delivery cement themselves into the daily existence and lived experience of billions of users, the need for distributed, open and local interventions that reclaim technical self-determination and facilitate agency at the edge of interaction has never been more pressing. This project module provides a platform for artists, designers and architects to explore and speculate how technologies including edge computing, lightweight machine learning, generative and autonomous systems, environmental sensing, urban cybernetics and participatory platforms can be leveraged and deployed by individuals and groups to affect change in personal and community interaction contexts.

 

Through a series of lectures, readings, workshops and targeted discussions, participants will address topics including data collection, aggregation and correlation; sensor and actor systems; machine learning and neural networks; computer vision and biometrics; location-based and behavior-based applications; wearable electronics and cyborgs; telepresence and telerobotics.

 

Voraussetzungen

Application with CV and Statement of Motivation to jason.reizner [ät] uni-weimar.de 

Leistungsnachweis

Successful completion of the course is dependent on regular attendance, active participation, completion of assignments and delivery of a relevant semester prototype and documentation.

Zielgruppe

MFA MKG, MFA PANAS, MSc MediaArchitecture


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2020/21 , Aktuelles Semester: SoSe 2024

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