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SoSe 2024

Exploring Interaction and Evaluation through Game Design - Single View

  • Functions:
Basic Information
Type of Course Project Hours per week in term 10
Number 4447148 Max. participants 6
Term WiSe 2015/16 Assigned Module
Expected no. of participants
Frequency One-time
Hyperlink  
Additional Links http://www.uni-weimar.de/medien/hci
Language english


Responsible Instructor
Responsible Instructor Responsibilities
Hornecker, Eva, Professor, Dr.-Ing.
Curriculae
Graduation Curricula Term ECTS-Points
Master Computer Science and Media (M.Sc.), ER 29 - 15
Master Computer Science and Media (M.Sc.), ER 11 - 15
Master Human-Computer Interaction (M.Sc.), ER14 - 15
Assign to Departments
Human Computer Interaction (HCI)
Faculty of Media
Contents
engl. Description/ Comments

Exploring Interaction and Evaluation through Game Design

In the project, you will learn about and make use of game design and game evaluation methods while creating and prototyping a game of your own and incorporating innovative ideas for user interaction.

Analytical and constructive aspects of the project will be present in roughly equal amounts. At the beginning of the project, the focus will be on acquiring knowledge about methods and theories via a weekly literature review and discussion. In parallel, we will start exploring various novel approaches to user interaction in- and outside of gaming contexts, incorporating previous knowledge and experiences of the project participants. Wherever possible, we will combine existing games that use innovative interaction concepts with various evaluative methods, allowing us to learn and experience both.

The goal for the second half of the project is to design and develop a game of our own that incorporates ways of interaction that have not been explored in gaming yet, and to conduct a thorough evaluation of it using the methods acquired earlier. The game prototype should be functional and robust enough for evaluation. It will make use of an existing modern game engine (such as Unity, Unreal or Pyglet), depending on participants' previous experience and preferences.

Literature

-Tracy Fullerton, 2008. Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Taylor & Francis Ltd.
- Ben Lewis-Evans, 2012. Finding Out What They Think: A Rough Primer To User Research (Part 1 & 2). Gamasutra.


Remarks

Time and place will be announced at the project fair.

participants: max. 6 (2-4 HCI master's students, 2-4 CSM master's students)

Prerequisites

Basic background in HCI (for example, prior attendance of the bachelor level course ‘HCI’); basic knowledge of and interest in modern computer games (can be PC, console, mobile, …).Programming experience; willingness to engage with new programming languages, frameworks, and technologies through self-directed learning. Experience with team-based software development (version control and alike) is helpful, but not required.Interest in empirical HCI research, in particular methods for evaluation; Willingness to engage with the literature on a conceptual and practical level; Willingness and ability to work in a team, good time- and self-management skills.

Certificates

Active participation, weekly readings, presentations of literature, and managing group discussions. Small-scale evaluations of existing systems, using a selection of existing methods. Designing and developing a game based on existing technologies (such as modern game engines), and evaluating it using appropriate methods. Final project report at the end of the project.

Target Group

M.Sc. Computer Science and Media / Human-Computer Interaction / Medieninformatik


Structure Tree
Lecture not found in this Term. Lecture is in Term WiSe 2015/16 , Currentterm: SoSe 2024

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