| Beschreibung |
Our everyday lives are heavily influenced - if not enabled - by machines: from steam and internal combustion engines, energy grids, networks of banking servers, computers, medical apparati, mining excavators, smartphones, over oil pipelines, to (AI) datacenters. Time is at the center of many of those technological developments. While new technological developments are often narrated as carriers of progress itself, we find this today in an enormous contrast with how far possible futures are still imaginable as inhabitable. The awareness of the impact of technologies on our lives is not new in any way. Yet, almost on a daily basis, we are confronted by the impact machines have on our time ecologically, meteorologically, geologically, socially, and economically. Meanwhile on a personal scale, media-technologies are immensely impacting how we perceive the duration of time itself: instant communication messengers, immersive games, doom-scrolling on social media are just a few examples where media are manipulating our time perception. Machines differentiate, standardize, synchronize, monetize, and partially automate time. They can accelerate particular experiences while making actually lived time feel more pressured, fragmented, or permanently unfinished. From the microtemporal sub-nanosecond speed of a modern processor core cycle, over the ca. 50 ms 5G network latency, the ca. 200 ms it takes our nerves to form a thought, over hours spent as media time, queer time (Halberstam), over the 17 weeks of the upcoming lecture-period of the winter semester, to the geological deep time of millions of years to compress swamp peat into coal: We will situate our practice and research efforts within and across those different time scales. The passing of time becomes the source material for our art and design time machines. How do machines induce (or generate) different notions of time? What kinds of personal, subjective, playful, critical or poetic approaches to time, temporality, intervals, and durations can we come up with, and how can these be enacted - by technological (or non-technological) means? Can machines make time raw? The goal of this Fachmodul will be to open up a collective space-time continuum where different conceptions of time can materialize in individual or group projects. Possible outcomes may be (non-exhaustive list): self-built time machines, techno-fossil installations, interactive objects of very slow or very fast technological intervention, memento mori apparati, time-centered and time-based media (including software art), mechanical time performances, media archaeological re-enactments of past technological/machine setups, ... Besides sessions with soldering, 3D-printing, lasercutting, reading, and programming, this Fachmodul involves a series of critical/poetic technological exercises, some with practical tutorials on: - sculptural interventions in a mechanical clocks - introduction to creative coding - coding requests to the current legal time of Germany from the atomic clock in Braunschweig via the network time protocol (NTP) in Processing - working with real-time clock integrated circuits with Arduino/ESP32 (i.e. for making your own data logger) - receiving location and real-time data from satellites over GPS Tools: Mechanical clocks, atomic clocks via NTP (network time protocol), GPS and other GNSS, Processing, ESP32/Arduino, (...) Keywords: (meta)physical computing, media archaeology, queer temporalities, latency, slow technologies, deep time and techno-fossils, non-linearity, a/synchronicity, cyclical time, poetics of the interval, software art, and other time-based media and art/design forms, (...) It is recommended to combine this Fachmodul with one fitting Projektmodul, such as the Projektmodul by Prof. Martin Hesselmeier, the "Open Project Module"; as well as a further Fachmodul, i.e. "Un(stable) Storage" with Timon Bohn. |