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WiSe 2025/26

Ubiquitous Computing - Einzelansicht

  • Funktionen:
  • Zur Zeit keine Belegung möglich
Grunddaten
Veranstaltungsart Vorlesung SWS 4
Veranstaltungsnummer 4556216 Max. Teilnehmer/-innen 50
Semester WiSe 2022/23 Zugeordnetes Modul
Erwartete Teilnehmer/-innen
Rhythmus einmalig
Hyperlink  
Weitere Links http://www.ehornecker.de/
Sprache englisch
Belegungsfrist
Termine Gruppe: [unbenannt]
  Tag Zeit Rhythmus Dauer Raum Raum-
plan
Lehrperson Bemerkung fällt aus am Max. Teilnehmer/-innen
Einzeltermine anzeigen
Di. 15:15 bis 16:45 wöch. von 11.10.2022  Karl-Haußknecht-Straße 7 - Hörsaal (IT-AP)  

Lab class / first lecture (October 11th, 2022)


 

 
Einzeltermine anzeigen
Mo. 13:30 bis 15:00 wöch. von 17.10.2022  Schwanseestraße 143 - Seminarraum 2.16  

Lecture

 
Gruppe [unbenannt]:
Zur Zeit keine Belegung möglich
 


Zugeordnete Person
Zugeordnete Person Zuständigkeit
Hornecker, Eva, Prof., Dr.-Ing. verantwortlich
Studiengänge
Abschluss Studiengang Semester Leistungspunkte
M. Sc. Computer Science and Media (M.Sc.), PV 11 - 4,5
M. Sc. Medieninformatik (M.Sc.), PV 29 - 4,5
M. Sc. Human-Computer Interaction (M.Sc.), PV14 - 4,5
M. Sc. Human-Computer Interaction (M.Sc.), PV15 - 4,5
M. Sc. Human-Computer Interaction (M.Sc.), PV17 - 4,5
M. Sc. Computer Science for Digital Media (M.Sc.), PV 18 - 4,5
M. Sc. Human-Computer Interaction (M.Sc.), PV19 - 6
M. Sc. Computer Science for Digital Media (M.Sc.), PV 2020 - 6
M. Sc. Computer Science for Digital Media (M.Sc.), PV 17 - 4,5
Zuordnung zu Einrichtungen
Human-Computer Interaction (HCI)
Fakultät Medien
Inhalt
Beschreibung

The course explores advanced topics in HCI, presenting and reflecting on the concerns, perspectives and interdisciplinary nature of this area. We will look at new and emerging technologies and the issues they entail. These technologies move beyond ‘traditional’ computing concerns, in particular by going from the desktop into the world [ubiquitous computing], moving from the workplace to the home and other settings [e.g., domestic, public spaces], from purely functional to ludic concerns [e.g. home entertainment, pervasive games], and from digital to digital-physical systems [tangible computing, IoT].

 

The course covers technical aspects as well as user-centered design, concept prototyping and evaluation methods relevant for Ubiquitous Computing, and a discussion of broader societal and value-related concerns (e.g. privacy, security, user agency versus ambient intelligence).

 

Successful students should be able to

-      discuss the diverse and emergent areas within UbiComp technologies and the issues they entail

-      develop concepts for UbiComp applications that are appropriate for a given use context and illustrate these (sketching, video prototyping, Wizard of Oz) as well as determine their technical feasibility

-      be able to reflect on practical experiences engaging with some of these technologies from a user-centred perspective

-      understand the technical functioning of example UbiComp technologies

-      choose and give a rationale for appropriate user-centered design methods for example application problems

-      critically assess societal implications and discuss design trade-offs of UbiComp applications.

-      understand complex issues from the HCI and UbiComp research literature, in particular, to summarize literature and to discuss it

 

Note: This course is offered biannually  

 

Introductory Literature:

  • Ubiquitous Computing Fundamentals. Ed. John Krumm. ISBN: 1420093606. Chapman & Hall/CRC 2009.
  • Harper, Rodden, Rogers, Sellen (eds.). Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd 2008

Rowland et al. Modern User Interfaces for Ubicomp Systems. O’Reilly 2015

Literatur

Main text:

J. Krumm (ed.) Ubiquitous Computing Fundamentals. CRC Press Taylor & Francis, 2010

 

Additional readings:

Mike Kuniavsky. Smart Things. Ubiquitous Computing User Experience Design. Morgan Kaufman 2010

Harper, Rodden, Rogers, Sellen (eds.). Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research Ltd 2008

Bemerkung

Takes place bi-annual / every 2 years

(can be used to replace the 'HCI Methods and Theory' in 'the Advanced HCI' module for the HCI Master)

 

Voraussetzungen

Compulsory registration via Bison portal.

Registration period: October 6th - October 9th, 2022.

You will be informed about the admission by email , on October 10th.

Leistungsnachweis

practical problem-based coursework, mostly done in group work. Final individual project-based report.

Zielgruppe

M.Sc. Medieninformatik /Computer Science and Media / Computer Science for Digital Media

Master Human-Computer Interaction

 


Strukturbaum
Keine Einordnung ins Vorlesungsverzeichnis vorhanden. Veranstaltung ist aus dem Semester WiSe 2022/23 , Aktuelles Semester: WiSe 2025/26

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