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  • '''Art as an Architecture of Virtual Reality''' [[File:virtual reality and narrative space in Diorama2.jpg]]
    607 bytes (88 words) - 12:48, 8 June 2019
  • '''Art as an Architecture of Virtual Reality | Concept Sketches''' [[File:virtual reality and narrative space in Diorama11.jpg]]
    444 bytes (63 words) - 12:52, 8 June 2019
  • ...vities from perspective in reality. The rest parts are the view in virtual reality.
    1 KB (233 words) - 13:19, 31 March 2018
  • [[Category:Virtual reality]]
    309 bytes (35 words) - 08:51, 24 October 2012
  • ...easily interrupt your unhealthy habits and you will be quickly returned to reality. ...your computer. But what happens when your mind confuses reality with the virtual world ?
    1 KB (231 words) - 15:16, 7 August 2013
  • .... Using a combination of computer graphics, interactive devices, augmented reality environments and 3D video, MKG students will examine methods for digitally * Augmented and virtual reality
    2 KB (277 words) - 16:03, 7 January 2012
  • A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.<br> ...e most joyful experience you can imagine, but with the help of the Virtual Reality it is possible<br> to enhance a boring elevator ride.
    784 bytes (140 words) - 23:45, 10 October 2017
  • ...room is a short (about five minutes) visual experience thought for virtual reality. ...glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.
    1 KB (148 words) - 18:23, 5 February 2018
  • ...roject is to establish a conversation between two spaces, creating a Mixed Reality telepresent conversation. ...tage a person is going to interact with a real object, let’s call this the Reality Realm.
    4 KB (613 words) - 00:40, 12 February 2018
  • 'The Vancouver Cycle' is a purely virtual installation concept. The basic logic is plausible, yet doable in reality. Flies that emerge
    1 KB (234 words) - 12:27, 15 April 2014
  • Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and another dilemma. This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly wides
    2 KB (303 words) - 12:20, 9 February 2020
  • ''- an immersive fulldome animation in the virtual dome'' ...tive development and maturation process, up to its entry into the material reality.
    3 KB (472 words) - 21:29, 31 March 2019
  • ...vangoNG. The software framework has to be extended by a representation for virtual sound sources which controls the sound renderer. Finally, the simulation wi [[Category:Virtual reality]]
    3 KB (317 words) - 14:52, 11 June 2011
  • ...ce the the viewer in a space that they are able to experience reality as a virtual yet real endless space. ...s spaces created by Maurits Cornelis Escher, in which such perspectives of reality where able to become disintegrated and confuse our senses and as such creat
    2 KB (308 words) - 13:02, 6 October 2017
  • ...ce the the viewer in a space that they are able to experience reality as a virtual yet real endless space. ...s spaces created by Maurits Cornelis Escher, in which such perspectives of reality where able to become disintegrated and confuse our senses and as such creat
    2 KB (308 words) - 23:12, 11 October 2017
  • ...ame in which the play had to collaborate with two ant colonies via virtual reality to achieve the goaös of the game. It was presented at Next Level - Festiva
    2 KB (275 words) - 18:30, 28 March 2019
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    4 KB (541 words) - 12:27, 1 February 2019
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    4 KB (541 words) - 09:20, 29 June 2021
  • ...I am also intended in designing a micro/macro landscape in virtual/mixed reality. My first idea for the course is to seize, grasp, shape, model and render r ...net going. The project captures microbial life into containers and virtual reality provides new visualizations of experiences by expanding the vision and fram
    3 KB (538 words) - 18:04, 19 November 2022
  • ...ame in which the play had to collaborate with two ant colonies via virtual reality to achieve the goals of the game. It was presented at Next Level - Festival
    2 KB (299 words) - 10:58, 11 April 2019
  • Gear VR – Virtual Reality Brille, Unity 3D Realistic Waterfall Asset, BadGuy iVox
    939 bytes (127 words) - 11:19, 10 August 2017
  • Gear VR – Virtual Reality Brille, Unity 3D Realistic Waterfall Asset, BadGuy iVox
    939 bytes (127 words) - 13:54, 29 January 2018
  • ...ussion with an avatar. Maybe a projection from some sort of online virtual reality game. Maybe it would be recorded, or done live.
    1,012 bytes (164 words) - 21:58, 4 February 2016
  • ...in online can we any longer distinguish between the so-called real and the virtual?”'' (Cécile B. Evans) ...aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have
    6 KB (856 words) - 17:02, 5 January 2018
  • The concept is to build a cyberpunk featured virtual environment. The audience, with the virtual reality headset, could be able to experience a different night scene in Weimar. I w
    2 KB (310 words) - 14:47, 10 July 2020
  • ...which elements were built when people meet each other in reality verses in virtual. How to picture the sense when one spending time with friends, family or ev ...ion pattern we create when we interaction with each other in reality or in virtual world.
    4 KB (644 words) - 09:00, 9 November 2020
  • ...ng with virtual "dreams", e.g. objects allowing interaction with a virtual reality. We will work with Unity and Blender. ...our Werk- and Fachmodules teaching the skills for interaction and virtual reality content:
    4 KB (564 words) - 12:51, 30 May 2017
  • ...f conception of the production of imitative representation, which is not a reality. ...it grows into a window which allows the soundscape in the possibilities of reality.
    6 KB (892 words) - 20:41, 30 September 2019
  • ...called MUGIC for creating graphics on tiled displays and immersive virtual reality environments.
    855 bytes (146 words) - 07:52, 8 April 2013
  • ...e same media space can exist in multiple physical spaces. The real and the virtual interpenetrate to such a degree that we have witnessed “a profound cultur ...ary artists may investigate places that are not tangible but exist only as virtual spaces. P.89
    5 KB (737 words) - 13:06, 8 June 2019
  • Virtual Gravity: Giving Weight to Phyiscal Data<br /> http://dataphys.org/list/virtual-gravity-giving-physical-weight-to-virtual-data/
    2 KB (266 words) - 19:25, 15 November 2015
  • ...consumer has been blurred, as people can now easily broadcast their own or virtual character's life. ...f conception of the production of imitative representation, which is not a reality.
    6 KB (962 words) - 20:18, 30 September 2019
  • ...based on moves of the user. If the sensor will detect a move, the Virtual Reality will change according to the movement. I think a simple and impressive way
    1 KB (234 words) - 10:28, 24 June 2020
  • [[File:blackbox-LD.jpg|400px]] [[File:body in reality - LD.jpg|400px]] ...with her/his avatar’s breath, she/he will soon feel their body in virtual reality floating in the air, like a symbol of the weight of being.
    5 KB (914 words) - 21:14, 30 September 2019
  • ...d in ceremony space of taoism aim to set off pure by contrast ,the virtual reality space built in unity from complicated to simple and pure would like to show I want to build a ceremony space combine with virtual reality with architecture design or environment design .So my first inspiration is
    6 KB (897 words) - 13:25, 2 February 2017
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    5 KB (765 words) - 06:07, 19 September 2018
  • ...ki/Cave_automatic_virtual_environment]. The rodents could move through the virtual environment on a ball, which is connected to the computer. -Games/the digital and reality
    3 KB (408 words) - 23:39, 24 April 2017
  • ...into “decorated (in AR) sheds”? So “ducks” will happily move into virtual reality, as it could serve as much more powerful tool for ducks’ design? from video HYPER-REALITY by Keiichi Matsuda
    3 KB (455 words) - 19:05, 18 October 2020
  • ...The following experiment emerged from my contact with the means of virtual reality:
    4 KB (608 words) - 18:06, 26 April 2022
  • [[Category:Virtual reality]]
    2 KB (279 words) - 00:27, 4 December 2012
  • ...mpanies that function in this market are investing closely in IoT, virtual reality and network upgrades. They are also switching to state-of-art tools and exp
    2 KB (328 words) - 16:02, 9 April 2019
  • ...t having the same circumstances. What circumstances influence a meeting in reality? Someone might be cold or hot, very noisy, the washing machine is running i The shared virtual space should be represented by its own added member of the BBB conference d
    3 KB (542 words) - 12:24, 10 June 2021
  • ...nen geschaffen: von Deckenfresken, Trompe-l'œil, Riesenrundgemälde, bis zu Virtual Environments. ...er than in mono. So the difference is disappearing and the virtual becomes reality. The simulation is becoming a Simulacrum – this way to the Holodeck?
    7 KB (869 words) - 20:28, 31 October 2011
  • The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, a challenging medium
    2 KB (209 words) - 12:21, 9 February 2020
  • ''Haunted Media. A Virtual Reality Lecture Performance'' <br>
    2 KB (320 words) - 16:04, 10 December 2019
  • ...computer simulation. Some versions rely on the development of a simulated reality, a proposed technology that would seem realistic enough to convince its inh The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly wides
    4 KB (600 words) - 12:23, 9 February 2020
  • ...videos, and use information-intensive apps or features resembling virtual reality rather more rapidly and smoothly than is possible now. What's 5G technology
    2 KB (368 words) - 17:00, 5 April 2019
  • ...movies, and use knowledge-intensive apps or options comparable to virtual reality rather more quickly and smoothly than is feasible now. What's 5G technology
    2 KB (357 words) - 08:13, 8 April 2019
  • ...ll be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts.
    3 KB (480 words) - 08:53, 19 August 2022
  • ...Social Platform. Participants will be able to interact with each other in virtual worlds through the use of Avatars. Together, we will think about artistic c The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challen
    8 KB (1,160 words) - 02:59, 1 November 2020
  • #Karl Sims: Evolved Virtual Creatures https://youtu.be/mA8z0GndiYI ...etized and filled with meanings. I added the work of '''Karl Sims: Evolved Virtual Creatures''' to this category, although it is a little further away from th
    4 KB (641 words) - 19:32, 25 May 2020
  • ...experimentation with rapid prototyping technologies and/or applications in virtual environments. ...se this course as support for ongoing projects dealing with spatial/object virtual representation.
    5 KB (709 words) - 12:21, 17 January 2022
  • ...However, it’s impossible to have such experience in the real life. Virtual reality gives us the possibility. As is well-known, unity is a powerful tool for virtual environments creation. Specifically, It is commonly used to create scenes a
    5 KB (710 words) - 20:12, 29 March 2021
  • ...experimentation with rapid prototyping technologies and/or applications in virtual environments. ...se this course as support for ongoing projects dealing with spatial/object virtual representation.
    5 KB (667 words) - 10:20, 23 January 2023
  • The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challen
    2 KB (295 words) - 10:37, 22 March 2022
  • * [http://www.w2vr.com From Wagner to Virtual Reality]
    4 KB (451 words) - 10:08, 26 May 2014
  • ...consumer has been blurred, as people can now easily broadcast their own or virtual character's life. ...f conception of the production of imitative representation, which is not a reality.
    18 KB (2,760 words) - 20:42, 30 September 2019
  • ...nition, and second, it's the digitalization, the conversion of an anlogue "reality" towards a code-based (and therefore arbitrarily changeable) level. Accordi ...beyond a mechanistic point of view, we are approaching a comprehension of virtual systems, such as one is sound or the bridged-space we create.
    6 KB (999 words) - 18:28, 29 April 2013
  • == '''Aesthetics of Virtual Matter''' == ...rendered Fantasies it feels immanent to ask wether there has ever been any reality to begin with. So I look deep into the screen with square eyes and ask the
    6 KB (1,013 words) - 10:08, 24 January 2024
  • ...sive-resolution wireless surveillance cameras, game streaming, and virtual reality physical therapy.<br>
    3 KB (447 words) - 21:12, 29 March 2019
  • Algorithmic space could be virtual reality as well as a specific urbanist or political impact in real space. Programs
    3 KB (355 words) - 16:55, 10 February 2012
  • ...rfectness, and got this new landscape with error and randomness in another reality. ...ld it be possible to store the nature that are destroyed by us and keep a “virtual nature” for the future generation? When I doing my work for this project,
    5 KB (913 words) - 23:22, 16 October 2019
  • Welcome to Beyond Space 18, the Time-Space Experience to unravel your virtual boundaries ...al Reality has the power to surpass the boundaries of the real world - the reality where action has cause and physical laws are omnipresent. With the possibil
    19 KB (3,270 words) - 12:35, 28 April 2020
  • Why shouldn't we preserve our most precious possessions in the virtual world and have them displayed as works of art, as if in a museum or art gal This MUSEUM OF ME project aims to create a virtual museum that collects and displays personal items (or persons) that are mean
    6 KB (967 words) - 02:04, 4 November 2021
  • ...rtual" spirulina, between humans and the computer, between humans and the "virtual" spirulina
    6 KB (989 words) - 16:37, 13 July 2017
  • A Pac-Man computer game in which the virtual ghost characters are controlled by real crickets that run around in a real ...ed Fish Reality (2003), http://www.kenrinaldo.com/portfolio/augmented-fish-reality/
    8 KB (1,168 words) - 20:53, 19 February 2021
  • ...com/2009/08/06/trick-out-your-ps3-eye-webcam-best-cam-for-vision-augmented-reality/ Artikel auf createdigitalmotion.com] ...ung in Echtzeit - z.B. zur Kantenerkennung, was die Vorstufe für Augmented Reality Applikationen ist.
    8 KB (987 words) - 21:54, 9 January 2013
  • This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly wides
    4 KB (559 words) - 12:21, 9 February 2020
  • [[Category:Virtual reality]]
    3 KB (444 words) - 00:51, 2 October 2012
  • ...Miaomiao Ning]]: TOMBSTONE,Memorial of the Great Chinese Famine in Virtual Reality, 2017== HTC Vive - Virtual Reality Glasses, Unity 3D, Arduino Uno, Pulse Sensor, Bluetooth Module
    12 KB (1,691 words) - 12:08, 23 August 2017
  • ...Miaomiao Ning]]: TOMBSTONE,Memorial of the Great Chinese Famine in Virtual Reality, 2017== HTC Vive - Virtual Reality Glasses, Unity 3D, Arduino Uno, Pulse Sensor, Bluetooth Module
    12 KB (1,693 words) - 12:12, 23 August 2017
  • eyes of a virtual pig. To be more precise they will experience ...ity in asking Questions in a more direct and humanoid way - thus utilizing virtual realities' disruption of the traditional human/computer interface. In this
    18 KB (2,610 words) - 12:29, 5 February 2016
  • The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challen
    4 KB (514 words) - 10:34, 22 March 2022
  • '''Fantasy is Reality: Interfaces for Hanging in There'''<br /> ''[https://www.youtube.com/watch?v=807844CSp8I Fantasy is reality in the world today]''<br />
    7 KB (1,038 words) - 14:18, 2 June 2021
  • eyes of a virtual pig. To be more precise they will experience ...ity in asking Questions in a more direct and humanoid way - thus utilizing virtual realities' disruption of the traditional human/computer interface. In this
    18 KB (2,622 words) - 12:23, 5 February 2016
  • ...int, I tried to tie together the immediate reality of the receptor and the virtual experience, to enhance the immersion and making it easier to find oneself i
    4 KB (784 words) - 21:58, 17 February 2021
  • The term of Virtual Reality, that started as a nerd-science-slot soon became socially acceptable- throu
    5 KB (826 words) - 21:33, 23 May 2016
  • ...Richard Dawkins Biomorphosis, Thomas Ray’s Tierra project, and Karl Sim’s virtual creatures. ...cinating rule. Every abstraction, at the same time, reject something about reality. Just like simulation allegory in Borges tale; they tried to draw the best
    5 KB (767 words) - 11:27, 2 January 2021
  • ...t having the same circumstances. What circumstances influence a meeting in reality? Someone might be cold or hot, very noisy, the washing machine is running i The shared virtual space should be represented by its own added member of the BBB conference d
    8 KB (1,332 words) - 20:25, 30 June 2021
  • ...the beauty showed in today's media. We want to have a look on the everyday reality of body and earth. ==[[Luo Yu]]: [[/Virtual Solar System|Virtual Solar System (3D Online-Platform)]]==
    12 KB (1,938 words) - 10:56, 30 May 2012
  • ...nto new forms for an immersive VR environment. (Re-inventing them in a new virtual context, while keeping their integrity.) ...ital experience. In this way, the chair would connect physical and virtual reality. (Preferably inside a clinical space enclosed by curtains - Inspiration: ht
    16 KB (2,559 words) - 11:19, 31 May 2020
  • ...tous location aware technology has changed our perception of space. What's virtual space and how does it interact with "real" space; are augmented information * Virtual mobility (e.g. Second Life)
    13 KB (1,811 words) - 18:52, 27 June 2015
  • ...t a better understanding of this concept we used VR-Chat, a online virtual reality platform.
    6 KB (1,083 words) - 23:09, 31 October 2022
  • ...stance is Value; Angle is too.] Class by Prof. Dr. Bernd Fröhlich, Virtual Reality Systems Group
    7 KB (1,034 words) - 00:16, 9 May 2012
  • ...o our needs, so we can not ignore the current construction of the digital, virtual and technological eco-system of the century XXI. This "eco-system" is verti This modernity receives the constant creation of digital content inspired by "reality" where the actor subject of the "eco-system" seeks to build itself with a f
    15 KB (2,533 words) - 11:31, 12 March 2019
  • ...ildish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. ...better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.<br />
    9 KB (1,315 words) - 16:06, 30 September 2021
  • ...ildish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. ...better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.<br />
    9 KB (1,336 words) - 11:36, 14 October 2021
  • The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challen
    9 KB (1,412 words) - 12:34, 23 September 2021
  • ...nd what bloomed during the 1990s as a name of a new, placeless and virtual reality, today is at most left as a prefix for "sex" and "war". ...tive art“ installations. We view the internet, which proves every day that virtual space is not necessarily spatial at all. And we examine "space" from perspe
    13 KB (1,765 words) - 13:05, 5 February 2014
  • ...ildish fantasies; on the contrary, it seeks to commit the imagination with reality and nourish bottom-up participation projects. ...better understanding of space, not only as a delimited space but also as a virtual, symbolic, and abstract space.
    10 KB (1,371 words) - 10:08, 27 September 2022
  • ...tous location aware technology has changed our perception of space. What's virtual space and how does it interact with physical space; are augmented informati [[Category:Virtual reality]]
    8 KB (1,108 words) - 20:41, 11 June 2018
  • The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challen
    8 KB (1,173 words) - 15:31, 12 April 2021
  • * Data and distance Inter-spacial and virtual distances: Continuation possible in Winter Semester 2014 with the State Uni [[Category:Virtual reality]]
    9 KB (1,221 words) - 11:44, 29 June 2014
  • The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challen
    7 KB (1,036 words) - 17:41, 13 March 2024
  • | Ezrachi, A. ; Stucke, M.E. || Virtual Competition - The Promise and Perils of the Algorithm-Driven Economy || || ...s || FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality || https://arxiv.org/abs/1610.03151 || 2016 ||
    13 KB (1,532 words) - 16:24, 30 March 2022
  • ...nce eye tracking methods current used are eye tracking glasses and virtual reality (VR) headsets with integrated eye tracking.
    7 KB (1,207 words) - 21:56, 18 November 2020
  • * Lacovoni, Alberot, Game Zone: Playgrounds Between Virtual Scenarios and Reality ISBN 3764301511
    7 KB (767 words) - 00:22, 12 November 2013
  • ...t, etc, and thus it is very difficult for people to actually relate to the reality of life of people under different living circumstances, making it very diff ...tate “crisis” is still not even really recognized as “crisis”. This is the reality of the global state in the present moment.
    18 KB (2,868 words) - 15:34, 29 May 2020
  • * [[/Stephan Isermann|Stephan Isermann]] /Virtual Reality
    9 KB (1,173 words) - 18:12, 18 April 2016
  • ...orld and on the personal thoughts of individuals accustomed to viewing the reality exclusively through this controlled lens. Kim uses news, which incorporates ...Our perception is created by artificial interfaces. The connection between reality and man is created by copper wires and silicon plates. A very fragile umbil
    21 KB (3,222 words) - 12:17, 5 August 2011
  • [[Category:Virtual reality]]
    8 KB (1,183 words) - 17:05, 1 June 2015
  • As a Virtual Reality experience in experimental sound practice, centring around poetry as live s ...alogies, wherein the outside terminologies are used to illustrate an inner reality.
    15 KB (2,253 words) - 18:44, 30 October 2020
  • My personal experience with virtual reality projects is that many artworks use this medium as there are more angles of
    9 KB (1,536 words) - 18:34, 28 March 2021
  • ...orld and on the personal thoughts of individuals accustomed to viewing the reality exclusively through this controlled lens. Kim uses news, which incorporates ...Our perception is created by artificial interfaces. The connection between reality and man is created by copper wires and silicon plates. A very fragile umbil
    29 KB (4,525 words) - 17:47, 16 January 2013