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  • Meshroom to Blender tutorials, basic workflow:<br/>
    2 KB (234 words) - 09:35, 17 November 2022
  • From that, I went into Blender and used that to create the subway tracks and most of the objects that you
    660 bytes (117 words) - 14:56, 11 June 2020
  • For my first animation sequence in Blender I focused on light and camera movements (how to set keyframes).
    730 bytes (96 words) - 13:26, 22 November 2015
  • '''3D-model implementation from blender into browser'''
    2 KB (205 words) - 13:49, 28 March 2014
  • * Modeling and exporting, a quick look into Blender and ThreeJS. ...face and tools, was better to develop the initial model using this and not blender. The idea was also to include all details like brand name, model and plasti
    4 KB (721 words) - 22:36, 17 September 2014
  • For my first animation sequence in Blender I focused on light and camera movements (how to set keyframes).
    703 bytes (93 words) - 11:14, 22 November 2015
  • The practical part will be an Introduction to Unity 3D and Blender. We will look into contemporary and digital art related to recent sociopoli '''Introduction to Blender with Unity 3D (Marienstr. 7b, Room 104)'''<br>
    4 KB (559 words) - 12:21, 9 February 2020
  • First attempt of face tracking into blender Now, here are some screenshots of the OBJ files in blender with the fbx files from the tracking system of the DBL.
    5 KB (761 words) - 16:08, 14 February 2016
  • * Fisrt attempt using Blender THREE.js Library
    1 KB (194 words) - 22:39, 3 March 2014
  • The first step, obviously was modeling this creatures in Blender and give them some kind of texture.
    934 bytes (165 words) - 16:44, 30 October 2022
  • This tutorial will show you how to set up a rigged Model in Blender, how to export it into Unity and how to control it with The Cpatury's OSC M ==Shortcuts (Blender)==
    10 KB (1,761 words) - 17:22, 4 July 2016
  • == Capturing and Manipulating Physical Motions With Blender ==
    4 KB (677 words) - 17:31, 10 February 2016
  • ''' 3D Models in Blender''' In the second step, I constructed the base 3D-models in Blender depicted as below. Although the lighting and effect are missed, we can have
    5 KB (710 words) - 20:12, 29 March 2021
  • Some concept work modelled and rendered in blender: Initial mockup in blender:
    4 KB (704 words) - 07:45, 1 September 2020
  • Ich habe zuerst alles mit der Software Blender modelliert dann geunwraped und texturiert. In Unity habe ich dann noch Scri '''Ansicht Blender:'''
    3 KB (419 words) - 20:46, 31 March 2018
  • '''23.Jun.2020 Animation Test in Blender''' This a forest of Brain, a 3D model in an organic form, which I built with 3D Blender. Purpose is to create an environment (more like a platform now) where viewe
    3 KB (510 words) - 07:09, 7 July 2020
  • * 19. April, Tue, 19:00 (Su, Max): Learning Blender * 20. April, Wed, 17:00(Su, Max): Learning Blender
    9 KB (1,167 words) - 21:10, 29 August 2016
  • 3DS MAX just be used as the example to create 3d animation in this tutorial, blender, maya or other 3d softwares can also be used. Just to pay attention to the
    1,018 bytes (175 words) - 12:55, 25 July 2016
  • ** [[Media:20131118_Three_Dimensional_BlenderAddon.zip|Blender Addon]]
    2 KB (197 words) - 14:23, 27 February 2014
  • <div style="color:#000000;">'''Tilt Brush > Blender > Mixamo > Unity'''</div> ...r:#000000;">and imported into Blender. All materials were preserved and in Blender I mirrored the characters and exported the final model as fbx. Then I used
    12 KB (1,689 words) - 18:46, 29 March 2022
  • * [http://www.blender.org Blender] Freie Open Source 3D Anwendung. Modeling, Rendering, Animation...
    2 KB (211 words) - 15:24, 13 May 2011
  • [send /subscribe/yourname/blender/Root/vector(
    1 KB (195 words) - 00:02, 29 November 2016
  • ...casional youtube video on the topic and an attempt on creating the generic blender donut, I don’t have any experience in working within 3D programs.
    4 KB (649 words) - 22:54, 31 October 2021
  • .... 3D Interface. Dazu sollten 3D Modelle von Artikeln der Firma "BOSCH" mit Blender gebaut und anschließend im Browser dargestellt werden. Im abschließenden ...nis sichtbar werden. Mit einfachen Mitteln und Tricks wurde ein Modell aus Blender exportiert und in jeweils 2D und 3D dargestellt. Es sollten Workflows und e
    6 KB (957 words) - 16:02, 21 July 2014
  • [send /subscribe/yourname/blender/Root/vector(
    1 KB (207 words) - 14:25, 20 February 2017
  • ** [http://www.blender.org/download/get-blender/ Blender]]
    3 KB (293 words) - 14:26, 1 July 2013
  • ...the DBL and the OSC message needs to be “/subscribe/name_of_your_skeleton/blender/Root/vector" (or Spine or Neck etc instead of Root - it depends what you wa ...ing of LiQianqian’s skeleton so I tell Wekinator to listen for /LiQianqian/blender/RightForeArm/vector
    7 KB (1,158 words) - 12:48, 29 July 2016
  • *The first one is a exploration of the workflow using 3DS Max instead blender to create a fully textured 3D model. In this case the model is subdivided i
    2 KB (257 words) - 19:11, 9 March 2014
  • ...g this by calling the following message to [udpsend]: "/subscribe/John-Doe/blender/Root/vector 50. 0. 100.". ...ch of the string we want to access, in this case we write "/route/John-Doe/blender/Root/vector" to get exactly what we asked for. Afterwards we unpack the con
    3 KB (581 words) - 18:50, 22 October 2016
  • Then I created the objects for these two parts in Blender: To animate the door I separated the door from the door frame in Blender and connected both via parenting. For the white light inside of the door I
    4 KB (730 words) - 15:12, 31 October 2020
  • ...hand der Grafikrevolution dar. Beginnend mit VGA\EGA. Spätere Projekte mit Blender sind nicht auszuschließen!
    1 KB (209 words) - 10:44, 13 December 2011
  • To create myself a as an avatar for VR-Chat I used Trnio, MakeHuman, MeshLab, Blender and Unity. I used these programs to make a 3D scan of my head, connect it t With the help of the professor Mr. Brinkmann, who held the course, and Blender we could finally connect the 3D head scan to the MakeHuman body.
    6 KB (1,083 words) - 23:09, 31 October 2022
  • ...from the Unity Standard Assets Pack, but most of them i painted myself in Blender (2.8). The mechanic voices are made with a vst which emulates the old SAM a
    5 KB (796 words) - 01:58, 28 November 2019
  • Modeling: Blender or C4D will be more convenient,
    2 KB (304 words) - 09:41, 11 October 2020
  • ...ering-using-kicad-freecad-and-blender PCB rendering workflow KiCAD-FreeCAD-Blender] * [https://github.com/pcbarts/stylized-blender-setup pcbarts Blender setup]
    6 KB (726 words) - 21:50, 28 October 2021
  • ...had the opportunity to play a little bit with the bodies. Instead of using Blender I used Maya and it was a bit hard. I had to learn a lot of new things and i I don't know yet how to work with Blender so I am using Maya, a program that is more familiar to me. I still need a l
    6 KB (1,040 words) - 01:10, 12 February 2016
  • The practical part will be an Introduction into Unity 3D and Blender as well as the technology of the Digital Bauhaus Lab. We will look into con
    2 KB (303 words) - 12:20, 9 February 2020
  • === Blender ===
    2 KB (249 words) - 08:50, 23 May 2017
  • ...ering-using-kicad-freecad-and-blender PCB rendering workflow KiCAD-FreeCAD-Blender] * [https://github.com/pcbarts/stylized-blender-setup pcbarts Blender setup]
    6 KB (847 words) - 11:03, 3 March 2022
  • - The model of players and scene were built in blender<br> [[''"/subscribe/name of the model/blender/Root/vector 50.0 0.0 20.0"'']]<br>
    8 KB (1,353 words) - 09:32, 7 October 2016
  • ...ures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. ...out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities,
    11 KB (2,018 words) - 10:42, 3 May 2020
  • ...ering-using-kicad-freecad-and-blender PCB rendering workflow KiCAD-FreeCAD-Blender] * [https://github.com/pcbarts/stylized-blender-setup pcbarts Blender setup]
    7 KB (902 words) - 11:01, 6 January 2024
  • ...as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene.
    3 KB (466 words) - 09:17, 31 July 2016
  • * Blender
    3 KB (396 words) - 10:37, 6 February 2015
  • ...n of the sculpture "Doryphoros" from Sketchfab. It had to be solidified in Blender, in order to be able to use it in Unity and give it a stone-like texture.
    3 KB (499 words) - 20:56, 10 April 2022
  • ** [https://www.blender.org/ Blender]
    4 KB (572 words) - 13:50, 12 March 2016
  • ...or skilled at visual art - and so developing elements from scratch through blender would have been too much of a challenge for me. Instead I found already exi
    3 KB (610 words) - 18:54, 1 November 2020
  • OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); // get positions ("vector") of all joints of actor "felix_
    11 KB (1,707 words) - 15:26, 26 September 2017
  • OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); // get positions ("vector") of all joints of actor "felix_
    11 KB (1,722 words) - 14:19, 21 September 2017
  • OscMessage msg = new OscMessage("/subscribe/" + skeletonId + "/blender/" + bone + "/vector"); //Create OSC message String path = "/" + skeleton + "/blender/" + bone + "/vector";
    10 KB (1,484 words) - 15:23, 21 June 2017
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