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...zine.com/archive/2009/02/weekend_project_cellular_automata_v.html Cellular Automata Video Synth]
4 KB (597 words) - 16:16, 2 September 2010
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...on of watercolor on the other hand is very interesting as well. (*cellular automata)
39 KB (5,842 words) - 15:37, 17 January 2012
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* Pattern Formation (Cellular Automata and Turing Patterns)
* What kind of computational processes are you most interested in? (Cellular Automata, Swarm Systems ...)
8 KB (1,031 words) - 15:24, 6 February 2014
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...on of watercolor on the other hand is very interesting as well. (*cellular automata)
22 KB (3,573 words) - 21:15, 21 March 2012
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| using particle systems, InteractiveSwarmOrchestra; Boids and cellular automata
| use a cellular automata simulation in a patch
2 KB (296 words) - 11:51, 14 September 2014
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* Simple [[wikipedia:Cellular automaton|Cellular Automata]] (CA)
* Multi-Level Cellular Automata
2 KB (278 words) - 18:56, 2 December 2013
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* Ilachinski, Andrew: ''Cellular Automata: A Discrete Universe'' ISBN 978-9812381835
2 KB (213 words) - 02:39, 18 October 2013
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* Batty, Michael: ''Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals'' ISBN 978-0262524797
2 KB (250 words) - 02:43, 18 October 2013
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...idan Lawrence Onn "Cabaret Mechanical Movement: Mechanisms and How to Make Automata and Mechanical Sculpture" ISBN 9780952872900
4 KB (494 words) - 19:47, 16 July 2014
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...ose patterns using formal systems, such as rewriting grammars and Cellular Automata.<br>
| 09: Textile Automata I
15 KB (1,621 words) - 07:26, 9 May 2016
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My interest in the game of life as well as the cellular automata lies in its well determined set of rules that nevertheless, leads quickly t
http://natureofcode.com/book/chapter-7-cellular-automata/</ref>
13 KB (2,274 words) - 13:26, 8 April 2015
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| Cellular Automata, Neural Nets and Evolutionary Design<br> (Block Course)
5 KB (716 words) - 09:58, 21 January 2016
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...lular organisms and other life-like processes including crystal growing or automata concepts. The weekly seminar is split into two parts: theoretical and pract
918 bytes (136 words) - 15:52, 15 July 2015
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...her forms demonstrating life-like processes, including crystal growing and automata patterns. The weekly seminar is split into two parts: theoretical and pract
...k 5. (November 17) [[/Crystals and cellular automata|crystals and cellular automata]] /with Leon Billerbeck, Liese Endler
10 KB (1,253 words) - 20:52, 19 February 2021
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=== crystallization and cellular automata ===
==Emergence of Creative Forms in Cellular Automata==
6 KB (973 words) - 15:52, 10 October 2017
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==Cellular Automata, Game of Life and Universal Computation==
A very good program for exploring and playing with cellular automata including “Game of Life” is “[http://golly.sourceforge.net Golly]”.
17 KB (2,829 words) - 15:55, 10 October 2017
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[[Category:Automata]]
6 KB (816 words) - 07:43, 4 October 2016
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...-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (ace
2 KB (255 words) - 15:57, 10 October 2017
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==== Cellular Automata ====
6 KB (818 words) - 23:03, 8 June 2016
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...-living systems demonstrating life-like processes like crystal growing and automata patterns. Work in the biolab focused on the analysis of living systems (ace
16 KB (2,259 words) - 22:23, 13 February 2017
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On the first weekend of the course we talked a bit about Cellular Automata and the "Game of life". While we did this, Martin showed us a Life Simulati
600 bytes (96 words) - 10:01, 24 June 2016
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...-like processes will be followed while growing crystals and drawing simple automata patterns.
4 KB (464 words) - 20:53, 19 February 2021
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=== crystallization and cellular automata ===
==Emergence of Creative Forms in Cellular Automata==
6 KB (896 words) - 11:32, 6 January 2018
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#REDIRECT [[GMU:BioArt WS15/Crystals and cellular automata]]
60 bytes (8 words) - 15:52, 10 October 2017
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My first idea is to build a Physarum-inspired algorithm with Cellular Automata models than make a comparison between the simulation and the behavior of th
3 KB (388 words) - 21:04, 15 August 2020
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...em need not be complicated for its behavior to be highly complex. Cellular Automata (e.g rule 30) or reaction-diffusion models that Alan Turing developed just
5 KB (767 words) - 11:27, 2 January 2021
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.... The custom PCB controlls the speed and rules used in the one-dimensional automata. To visualize the automate an 8x8 LED matrix is used.
...game-consoles in combination with a texture that was generated by cellular automata.
5 KB (832 words) - 17:44, 20 May 2021