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  • * Blender
    3 KB (396 words) - 10:37, 6 February 2015
  • ...Gestaltung der 3D Modelle. Zur Modellierung wurde ''Blender'' [http://www.blender.org/] verwendet. Aus der vereinfachten Silhouette der Figuren leitete ich d
    20 KB (2,858 words) - 10:14, 29 April 2015
  • I modeled some glyphs in Blender to type »WILD TYPE« and displayed them in Processing using the PeasyCam-l
    5 KB (842 words) - 16:36, 15 September 2017
  • For this homework I created some 3D-objects in Blender, based on the letters from the Geometrics font, which I created for the pre
    6 KB (1,017 words) - 17:13, 3 April 2016
  • For my first animation sequence in Blender I focused on light and camera movements (how to set keyframes).
    703 bytes (93 words) - 11:14, 22 November 2015
  • == Capturing and Manipulating Physical Motions With Blender ==
    4 KB (677 words) - 17:31, 10 February 2016
  • For the realization I will use Blender for the Light Painting part and Premiere Pro for the editing and the Chrono ...cord and post production on Blender also with the Light Painting effect on Blender.''
    4 KB (591 words) - 15:19, 15 February 2016
  • ...had the opportunity to play a little bit with the bodies. Instead of using Blender I used Maya and it was a bit hard. I had to learn a lot of new things and i I don't know yet how to work with Blender so I am using Maya, a program that is more familiar to me. I still need a l
    6 KB (1,040 words) - 01:10, 12 February 2016
  • For my first animation sequence in Blender I focused on light and camera movements (how to set keyframes).
    730 bytes (96 words) - 13:26, 22 November 2015
  • First attempt of face tracking into blender Now, here are some screenshots of the OBJ files in blender with the fbx files from the tracking system of the DBL.
    5 KB (761 words) - 16:08, 14 February 2016
  • ** [https://www.blender.org/ Blender]
    4 KB (572 words) - 13:50, 12 March 2016
  • File:FaceTracking 00.png
    First attempt of face tracking into blender
    (300 × 188 (53 KB)) - 16:53, 27 November 2015
  • * 19. April, Tue, 19:00 (Su, Max): Learning Blender * 20. April, Wed, 17:00(Su, Max): Learning Blender
    9 KB (1,167 words) - 21:10, 29 August 2016
  • ...ials/Performance Platform/Tracking Platform Rigging|Using Tracking Data in Blender]]
    6 KB (712 words) - 10:28, 14 July 2021
  • * [[/Performance Platform/Tracking Platform Rigging|Using Tracking Data in Blender]] (Jonas Jülch)
    4 KB (536 words) - 14:16, 20 February 2017
  • As my original idea using Blender and Unity or Unreal engine to create a VR environment is too complicated an
    10 KB (1,668 words) - 03:24, 15 August 2016
  • String path = "/" + skeleton + "/blender/" + bone + "/vector"; OscMessage msg = new OscMessage("/subscribe/" + skeletonId + "/blender/" + bone + "/vector");
    15 KB (2,316 words) - 08:29, 13 September 2016
  • - The model of players and scene were built in blender<br> [[''"/subscribe/name of the model/blender/Root/vector 50.0 0.0 20.0"'']]<br>
    8 KB (1,353 words) - 09:32, 7 October 2016
  • 3. Use a Transfer gel or Splendid Blender pen. Other blender pens dont have the same chemical composition, and wont work.
    16 KB (2,271 words) - 19:53, 24 October 2016
  • 3. Use a Transfer gel or "Splendid Blender" pen by Charpak. Other blender pens don't have the same chemical composition, and won't work.
    11 KB (1,601 words) - 10:59, 15 July 2016

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