IFD:Mobile Media and Cultural Heritage WS15: Difference between revisions

From Medien Wiki
Line 182: Line 182:
| Limes Mittelfranken Mobil
| Limes Mittelfranken Mobil
| https://play.google.com/store/apps/details?id=com.mainlimes <br/> https://itunes.apple.com/de/app/limes-mittelfranken-mobil/id610299032?l=en&mt=8   
| https://play.google.com/store/apps/details?id=com.mainlimes <br/> https://itunes.apple.com/de/app/limes-mittelfranken-mobil/id610299032?l=en&mt=8   
| Mana Mazidy
| [[Media:IFD_MM%26CH_AppEvaluation_ManaMazidy.pdf|Mana Mazidy]]
| [[Media:IFD_MM%26CH_AppEvaluation_MoitreeChowdhury.pdf|Moitree Chowdhury]]
| [[Media:IFD_MM%26CH_AppEvaluation_MoitreeChowdhury.pdf|Moitree Chowdhury]]

Revision as of 13:40, 1 December 2015

Mobile Media & Cultural Heritage

Lecturer: Joatan Preis Dutra
Credits: 6 ECTS, 2 SWS
Date: Tuesdays, 14:30 - 16:45h (every two weeks)
Venue: Marienstraße 7b, Room 105
First meeting:20th October 2015


This class is designed for media students who are interested in an introduction about how the digital media are present in the urban spaces, and how it can be related to cultural heritage content, through mobile devices gadgets. Nowadays, technology is present on most part of people’s daily life. Digital equipment belongs to the people’s routine and they are increasingly amalgamated to the daily activities and are integrated in a way such that perceptions of technology are, somehow, decreasing. If the technology can bring the world in a small scale of a mobile screen by enhancing the museums and galleries possibilities, the portable technology can also add elements to the real world, changing the perception of urban spaces and its cultural heritage content. There are no more limitations about space, neither about the opening hours to provide to the visitors a complete and empowered cultural experience. Mostly, the already developed applications and games using mobile devices to interact with urban spaces are dealing with tangible elements of the culture. A mobile App could also work for intangible and tangible elements, in order to enhance the knowledge regarding it, specially applied for UNESCO’s World Heritage places in Weimar. This class is an invitation to theoretical and practical perspectives to observe digital media and in urban scenarios, addressed for cultural purposes. It is a methodological and creative approach to analyze the mobile media role for cultural heritage.

IMPORTANT: You don't need previous knowledge in Android, iOS or even any type of programming skills. This class is more focused on the design and navigation aspects.

German description

Diese Klasse richtet sich an Studenten, die Interesse an Medien, wie die digitalen Medien sich entwickeln in den urbanen Räumen sich kommunizieren und wie sie in kulturellen Aspekten zusammenhängen, bis hin zu Applikationen auf mobilen Endgeräten.

Diese Klasse ist eine Einladung zur theoretischen und praktischen Auseinandersetzung, um digitale Medien zu beobachten und urbanen Szenarien zu bewerten. Es ist ein methodischer und kreativer Ansatz, um die mobilen Angebote in den städtischen Räumen zu analysieren, unter einem theoretischen und interpretatorischen Ansatz.

Target Group

Master students in the Faculty of Media

  • Media Art and Design, MFA
  • MediaArchitecture
  • Media Management
  • Computer Science and Media
  • Media Culture

(Bachelor students are welcome, despite the class will be in English)


The course and activities will be held in the English language.

Registration Procedure


Please send your application by email with:
* Subject: Mobile Media and Cultural Heritage WS15 to: joatan.preis.dutra (at) uni-weimar.de
* Name (Family Name), Surname (Given Name)
* Program and semester (Studienprogramm und Fachsemester)
* Matriculation number (Matrikelnummer)
* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?


  • 60% Presentation of the app prototype (photoshop, html, etc)
  • 40% submission of a short paper (3 to 5 pages, ACM or APA Style)

- Participation on side activities will reflect the final grade.

Schedule and Files

Apps for World Heritage Sites in Germany

UNESCO World Heritage Site list: http://whc.unesco.org/en/statesparties/de

List of WHS Apps in Germany
App Name URL(s) Student Name (1) Student Name (2)
Aachener Dom https://itunes.apple.com/de/app/aachener-dom/id477737478?l=en&mt=8 Mohamed Hanafy (Student name)
Dom Speyer / Speyer Cathedral https://play.google.com/store/apps/details?id=de.i42.domspeyer&hl=en
Ibni Amin Kazi Fakrul Islam
Sanssoussi – The Park and its buildings https://itunes.apple.com/de/app/sanssouci-park-its-buildings/id541005815?l=en&mt=8 Xiangzhen Fan (Student name)
Sanssoussi Palace Visitor Guide https://itunes.apple.com/de/app/sanssouci-palace-visitor-guide/id1018600219?l=en&mt=8 (Student name) (Student name)
Quedlinburger FachwerkAPP – Das Welterbe City-Guide https://play.google.com/store/apps/details?id=com.mobincube.android.sc_G7IY2
Dima Meiqari (Student name)
Der Kölner Dom https://play.google.com/store/apps/details?id=de.colognedigital.dom14
Liu Yun Elham Masoumi
Kölner Dom für Kinder https://play.google.com/store/apps/details?id=de.colognedigital.KoelnerDomKinder Alexander Bondarenko (Student name)
Germany:Cologne Cathedral https://play.google.com/store/apps/details?id=com.fc2.web.takemovies.kelnCathedral1 Saeideh Khorasani Md. Riazul Islam Khan
Luther Bauhaus Gartenreich https://play.google.com/store/apps/details?id=air.com.vrfabrik.wittenberg Shahadet Hossain (Student name)
BauhausGuide https://itunes.apple.com/de/app/bauhausguide/id501976560?l=en&mt=8 Yao Chen Qianqian Li
The topography of modernism https://play.google.com/store/apps/details?id=de.mad.tdm Pol Foreman Afroditi Manari
Museum Island Visitor Guide https://itunes.apple.com/de/app/museum-island-visitor-guide/id999419049?l=en&mt=8 Jixiang Jiang Junyuan Wu
Fremde Welt ganz nah https://play.google.com/store/apps/details?id=com.antenna.fremde
Govienda Kumar (Student name)
UNESCO-Welterbe Zollverein App https://play.google.com/store/apps/details?id=de.geomobile.zollverein
Yuxin Tan Mohammad Shamsuddin Arefin
Rheintour DE https://play.google.com/store/apps/details?id=ams.dradda.rheintour
(Student name) (Student name)
Virtuelle Limeswelten mobil https://play.google.com/store/apps/details?id=de.alpstein.alpregio.Limes Camila Geoffroy Tahira Sohaib
Limes Mittelfranken Mobil https://play.google.com/store/apps/details?id=com.mainlimes
Mana Mazidy Moitree Chowdhury
Palafittes Guide https://play.google.com/store/apps/details?id=com.applica.palafittes
Ramiah L. Eshetu Shubhra Bhatt
Bergpark https://play.google.com/store/apps/details?id=de.softwarehauskassel.bergpark
Yung-Ching Chiu Alena Smirnova
Corvey https://play.google.com/store/apps/details?id=de.pausanio.schlosscorvey
(Student name) (Student name)
Welterbe - Guide to Germany https://play.google.com/store/apps/details?id=com.everplaces.welterbe
Emre Ertem Naga Prasanna Kasu

References - Selected Readings

1. Digital / New Media

2. Mobile Culure

  • Pachler, N., Bachmair, B., Cook, J., & Kress, G. (2009). Mobile Learning: Structures, Agency, Practices. Springer. ISBN 978-1-4419-0584-0
  • Poels, K., de Kort, Y., & Ijsselsteijn, W. (2007). “It is always a lot of fun!”: exploring dimensions of digital game experience using focus group methodology. Proceedings of the 2007 Conference on Future Play_: November 14-17, 2007, Toronto, Canada (pp. 83-89). New York N.Y.: ACM. Retrieved from http://portal.acm.org/citation.cfm?doid=1328202.1328218
  • Ronchi, A. M. (2009). eCulture : cultural content in the digital age. Dordrecht; London: Springer. ISBN 978-3-540-75273-8
  • Samkange-Zeeb, F., & Blettner, M. (2008). Emerging aspects of mobile phone use. Emerging Health Threats Journal, 2. doi:10.3134/ehtj.09.005. Retrieved from http://www.eht-journal.net/index.php/ehtj/article/view/7082/7947
  • Straubhaar, J., LaRose, R., & Davenport, L. (2011). Media now: understanding media, culture, and technology (7th ed.). Boston MA: Wadsworth/Cengage Learning. ISBN 978-1-4390-8257-7

3. Urban Spaces

  • Brighenti, A. M. (2010). New Media and the Prolongations of Urban Environments. Convergence: The International Journal of Research into New Media Technologies, 16(4), 471-487. doi:10.1177/1354856510375528. Retrieved from http://con.sagepub.com/content/16/4/471
  • Champion, E. (2011). Playing with the past. Springer-Verlag New York Inc. ISBN 978-1-84996-500-2
  • Eckardt, F., & Bauhaus-Universität Weimar. (2008). Media and urban space: understanding, investigating and approaching mediacity. Berlin: Frank & Timme. ISBN 9783865961426 (Read online at http://openisbn.com/preview/3865961428/)
  • Hannerz, U. (1980). Exploring the city: inquiries toward an urban anthropology. New York: Columbia University Press. ISBN 978-0-2310-8376-8
  • McQuire, S. (2008). The media city: media, architecture and urban space. Los Angeles Calif.: Sage. ISBN 9781412907934

4. Methodology

5. Interface Design Guidelines for mobile platforms