IFD:Mobile Media and Cultural Heritage WS15: Difference between revisions

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* 09.02 - Closing Lecture & Feedback
* 09.02 - Closing Lecture & Feedback
* 28.02 - Deadline for the paper/essay: 23:59
* 28.02 - Deadline for the paper/essay: 23:59
==References - Selected Readings==
'''1. Digital / New Media'''
* Gere, C. (2002). ''Digital culture''. London: Reaktion Books. ISBN 978-1-86189-388-8
* Hjarvard, S. (2008). The Mediatization of Society - A Theory of the Media as Agents of Social and Cultural Change. ''Nordicom Review, 2(29),'' 105-134. Retrieved from http://www.nordicom.gu.se/common/publ_pdf/270_hjarvard.pdf
* Lunenfeld, P. (2000). ''The digital dialectic: new essays on new media.'' Cambridge Mass.: MIT Press. ISBN 0262122138
* McLuhan, M. (1994). ''Understanding media: the extensions of man'' (1st ed.). Cambridge Mass.: MIT Press. ISBN 0262631598
* Pavlik, J. (2008). ''Media in the digital age.'' New York: Columbia University Press. ISBN 0231142099 (Read online at: http://www.openisbn.com/preview/0231142099/)
'''2. Mobile Culure'''
* Pachler, N., Bachmair, B., Cook, J., & Kress, G. (2009). ''Mobile Learning: Structures, Agency, Practices.'' Springer. ISBN 978-1-4419-0584-0
* Poels, K., de Kort, Y., & Ijsselsteijn, W. (2007). “It is always a lot of fun!”: exploring dimensions of digital game experience using focus group methodology. ''Proceedings of the 2007 Conference on Future Play_: November 14-17, 2007, Toronto, Canada'' (pp. 83-89). New York N.Y.: ACM. Retrieved from http://portal.acm.org/citation.cfm?doid=1328202.1328218
* Ronchi, A. M. (2009).'' eCulture : cultural content in the digital age.'' Dordrecht; London: Springer. ISBN 978-3-540-75273-8
* Samkange-Zeeb, F., & Blettner, M. (2008). Emerging aspects of mobile phone use. ''Emerging Health Threats Journal, 2.'' doi:10.3134/ehtj.09.005. Retrieved from http://www.eht-journal.net/index.php/ehtj/article/view/7082/7947
* Straubhaar, J., LaRose, R., & Davenport, L. (2011). ''Media now: understanding media, culture, and technology'' (7th ed.). Boston MA: Wadsworth/Cengage Learning. ISBN 978-1-4390-8257-7
'''3. Urban Spaces'''
* Brighenti, A. M. (2010). New Media and the Prolongations of Urban Environments. ''Convergence: The International Journal of Research into New Media Technologies, 16(4)'', 471-487. doi:10.1177/1354856510375528. Retrieved from http://con.sagepub.com/content/16/4/471
* Champion, E. (2011). ''Playing with the past.'' Springer-Verlag New York Inc. ISBN 978-1-84996-500-2
* Eckardt, F., & Bauhaus-Universität Weimar. (2008).'' Media and urban space: understanding, investigating and approaching mediacity.'' Berlin: Frank & Timme. ISBN 9783865961426 (Read online at http://openisbn.com/preview/3865961428/)
* Hannerz, U. (1980).'' Exploring the city: inquiries toward an urban anthropology.'' New York: Columbia University Press. ISBN 978-0-2310-8376-8
* McQuire, S. (2008).'' The media city: media, architecture and urban space.'' Los Angeles Calif.: Sage. ISBN 9781412907934
'''4. Methodology'''
* Neuendorf, K. A. (2002).'' The content analysis guidebook.'' Sage Publications. ISBN 978-0-7619-1977-3
* Shuttleworth, M., & Blakstad, O. (2010). ''How to write a research paper: an introduction to academic writing.'' Lexington KY: Oskar Blakstad and Experiment-Resources.com. Retrieved from http://www.experiment-resources.com/how-to-write-a-researchpaper.html
* Simon, J. L. (2003). ''The art of empirical investigation.'' New Brunswick NJ: Transaction Publishers. ISBN 0765805308 (Read online at http://openisbn.com/preview/0765805308/)
'''5. Interface Design Guidelines for mobile platforms'''
* Android Design. (n.d.). Retrieved June 17, 2012, from http://developer.android.com/design/index.html
* iOS Human Interface Guidelines. (2012). Apple Inc. Retrieved from http://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/MobileHIG.pdf
* Index of UX guidelines for Metro style apps. (n.d.). Retrieved July 29, 2012, from http://msdn.microsoft.com/en-us/library/windows/apps/hh465424





Revision as of 16:07, 15 November 2015

Mobile Media & Cultural Heritage

Fachmodul
Lecturer: Joatan Preis Dutra
Credits: 6 ECTS, 2 SWS
Date: Tuesdays, 14:30 - 16:45h (weekly, or every two weeks: to be discussed)
Venue: Marienstraße 7b, Room 105
First meeting:20th October 2015


Description

This class is designed for media students who are interested in an introduction about how the digital media are present in the urban spaces, and how it can be related to cultural heritage content, through mobile devices gadgets. Nowadays, technology is present on most part of people’s daily life. Digital equipment belongs to the people’s routine and they are increasingly amalgamated to the daily activities and are integrated in a way such that perceptions of technology are, somehow, decreasing. If the technology can bring the world in a small scale of a mobile screen by enhancing the museums and galleries possibilities, the portable technology can also add elements to the real world, changing the perception of urban spaces and its cultural heritage content. There are no more limitations about space, neither about the opening hours to provide to the visitors a complete and empowered cultural experience. Mostly, the already developed applications and games using mobile devices to interact with urban spaces are dealing with tangible elements of the culture. A mobile App could also work for intangible and tangible elements, in order to enhance the knowledge regarding it, specially applied for UNESCO’s World Heritage places in Weimar. This class is an invitation to theoretical and practical perspectives to observe digital media and in urban scenarios, addressed for cultural purposes. It is a methodological and creative approach to analyze the mobile media role for cultural heritage.

IMPORTANT: You don't need previous knowledge in Android, iOS or even any type of programming skills. This class is more focused on the design and navigation aspects.

German description

Diese Klasse richtet sich an Studenten, die Interesse an Medien, wie die digitalen Medien sich entwickeln in den urbanen Räumen sich kommunizieren und wie sie in kulturellen Aspekten zusammenhängen, bis hin zu Applikationen auf mobilen Endgeräten.

Diese Klasse ist eine Einladung zur theoretischen und praktischen Auseinandersetzung, um digitale Medien zu beobachten und urbanen Szenarien zu bewerten. Es ist ein methodischer und kreativer Ansatz, um die mobilen Angebote in den städtischen Räumen zu analysieren, unter einem theoretischen und interpretatorischen Ansatz.


Target Group

Master students in the Faculty of Media

  • Media Art and Design, MFA
  • MediaArchitecture
  • Media Management
  • Computer Science and Media
  • Media Culture

(Bachelor students are welcome, despite the class will be in English)

Language

The course and activities will be held in the English language.

Registration Procedure

CLOSED

Please send your application by email with:

* Subject: Mobile Media and Cultural Heritage WS15 to: joatan.preis.dutra (at) uni-weimar.de

* Name (Family Name), Surname (Given Name)

* Program and semester (Studienprogramm und Fachsemester)

* Matriculation number (Matrikelnummer)

* Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?

Grading

  • 60% Presentation of the app prototype (photoshop, html, etc)
  • 40% submission of a short paper (3 to 5 pages, ACM or APA Style)

Schedule and Files


References - Selected Readings

1. Digital / New Media

2. Mobile Culure

  • Pachler, N., Bachmair, B., Cook, J., & Kress, G. (2009). Mobile Learning: Structures, Agency, Practices. Springer. ISBN 978-1-4419-0584-0
  • Poels, K., de Kort, Y., & Ijsselsteijn, W. (2007). “It is always a lot of fun!”: exploring dimensions of digital game experience using focus group methodology. Proceedings of the 2007 Conference on Future Play_: November 14-17, 2007, Toronto, Canada (pp. 83-89). New York N.Y.: ACM. Retrieved from http://portal.acm.org/citation.cfm?doid=1328202.1328218
  • Ronchi, A. M. (2009). eCulture : cultural content in the digital age. Dordrecht; London: Springer. ISBN 978-3-540-75273-8
  • Samkange-Zeeb, F., & Blettner, M. (2008). Emerging aspects of mobile phone use. Emerging Health Threats Journal, 2. doi:10.3134/ehtj.09.005. Retrieved from http://www.eht-journal.net/index.php/ehtj/article/view/7082/7947
  • Straubhaar, J., LaRose, R., & Davenport, L. (2011). Media now: understanding media, culture, and technology (7th ed.). Boston MA: Wadsworth/Cengage Learning. ISBN 978-1-4390-8257-7

3. Urban Spaces

  • Brighenti, A. M. (2010). New Media and the Prolongations of Urban Environments. Convergence: The International Journal of Research into New Media Technologies, 16(4), 471-487. doi:10.1177/1354856510375528. Retrieved from http://con.sagepub.com/content/16/4/471
  • Champion, E. (2011). Playing with the past. Springer-Verlag New York Inc. ISBN 978-1-84996-500-2
  • Eckardt, F., & Bauhaus-Universität Weimar. (2008). Media and urban space: understanding, investigating and approaching mediacity. Berlin: Frank & Timme. ISBN 9783865961426 (Read online at http://openisbn.com/preview/3865961428/)
  • Hannerz, U. (1980). Exploring the city: inquiries toward an urban anthropology. New York: Columbia University Press. ISBN 978-0-2310-8376-8
  • McQuire, S. (2008). The media city: media, architecture and urban space. Los Angeles Calif.: Sage. ISBN 9781412907934

4. Methodology

5. Interface Design Guidelines for mobile platforms