IFD:Mobile Apps with HTML5/AdrianaR: Difference between revisions

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   *to use the device motion to generate a random choice for the user.
   *to use the device motion to generate a random choice for the user.
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'''Task 7'''
'''Task 7'''<br/><br/>
'''Working with Processing on Procoding'''<br/>
Random Walker example from Nature of Code modified  [http://www.creandoaves.net/web/mobile/processing/walker_lines/  V1]  [http://www.creandoaves.net/web/mobile/processing/blue_walkerh/  V2]<br/><br/>
'''Task 8'''

Latest revision as of 19:42, 12 January 2014

Task 1-2
HTML5 & CSS 1(a,b)
HTML5 & CSS 2(a,b)
jQuery Mobile (fail)

Task 3
Playing with time (a)

Task 4
Dictionary

Task 5 (experimenting with "prompt window")
Drawing with text
Experimenting with simple game (developing, Pt I)

Task 6
Game "rock, paper, scissors" using form data storage (developing, Pt II)

Work pending to do here:

 *to check when it's a tie
 *to use images
 *to finish the final style
 *to allow only the use of the words "rock", "paper", "scissors".
In other words, that restrain the user's possibility to type different words from these ones in the "options" input. *to use the device motion to generate a random choice for the user.


Task 7

Working with Processing on Procoding
Random Walker example from Nature of Code modified V1 V2

Task 8