IFD:MasterprojectWS16: Difference between revisions

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Additionally, we'll talk about scientific methodologies, rapid prototyping toolkits for both soft- and hardware.
Additionally, we'll talk about scientific methodologies, rapid prototyping toolkits for both soft- and hardware.


We'll look at technologies, fine and applied arts, share workflows and strategies, train presentation skills (write and talk) and - most of all - practice focussing to get to the core.
We'll look at technologies, fine and applied arts, share workflows and strategies, train presentation skills (write and talk) and - most of all - '''practice focussing to get to the core''':
 
The objective of this course is to create a refined project outcome within the very limited time of one semester.
The objective of this course is to create a refined project outcome within the very limited time of one semester.


Teams and interdisciplinary groups are welcome.
Teams and interdisciplinary groups are welcome.


The expected outcome should be one of the following:
The expected outcome should be one of the following:
* a scientific paper submission for a conference
* a scientific paper submission for a conference
* a documentation for an artwork to be commissioned or exhibited at an arts competition or festival
* a documentation for an artwork to be commissioned or exhibited at an arts competition or festival
Every student/team also has to:
* use a notebook
* have a blog / tumblr / facebook / whatever / wall of inspiration
* collect papers and websites with Mendeley (or similar referencing software)
* have weekly (brief!) presentations: about research topics, previous works, ongoing progress


Teaching methodologies:
Teaching methodologies:
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* digital platforms (collecting and presenting)
* digital platforms (collecting and presenting)
* e-learning tools
* e-learning tools


=== Description (DE) ===
=== Description (DE) ===

Revision as of 12:39, 1 August 2016

Projektmodul
Title (alt): The Core
Lecturer(s): Michael Markert, Vertr. Professur Interface-Design
Credits/SWS: 18 ECTS, 12 SWS
Maximum Number of Participants: 25
Course Language: English
First meeting: tba Subject to Change!
Date:

  • Thursdays, 10:00 to ~16:00 h
  • Tuesdays, 13:30 to 18:00 h for individual 30 min consultations

Venue: tba

Description (EN)

This semester, we're getting to the Core of Things.

We will be working on individual projects and create something connected that has a hardware component. The main objective of this semester is to create a working prototype, a proof of concept or a partial realisation of an idea. In order to complete this task in the short amount of time we have, it is essential to get to the core: of the project, the framework, the tools and why you are doing the things you do.

Every participant or team has to report their project progress every week, as we're taking a look at various strategies how to focus and refine our works. We will look at creative strategies, efficient design processes (scribbling, wireframing, having a notebook), creating moodboards to communicate nonverbal expressions and try to embed our works in a theoretical and/or scientific framework.

Additionally, we'll talk about scientific methodologies, rapid prototyping toolkits for both soft- and hardware.

We'll look at technologies, fine and applied arts, share workflows and strategies, train presentation skills (write and talk) and - most of all - practice focussing to get to the core: The objective of this course is to create a refined project outcome within the very limited time of one semester.

Teams and interdisciplinary groups are welcome.

The expected outcome should be one of the following:

  • a scientific paper submission for a conference
  • a documentation for an artwork to be commissioned or exhibited at an arts competition or festival

Every student/team also has to:

  • use a notebook
  • have a blog / tumblr / facebook / whatever / wall of inspiration
  • collect papers and websites with Mendeley (or similar referencing software)
  • have weekly (brief!) presentations: about research topics, previous works, ongoing progress


Teaching methodologies:

  • presentations
  • workshops
  • discussions
  • team collaborations
  • digital platforms (collecting and presenting)
  • e-learning tools


Description (DE)

Der Kurs findet auf Englisch statt, siehe englische Beschreibung

Topics

  • Creative Thinking
  • Concept development
  • Scribbling & Notebooks
  • Moodboards
  • Research
  • Inspiration
  • Context & theoretical framework
  • Methodologies
  • Focus
  • Tools & Technologies
  • Workflows
  • Time Management
  • Self Organization
  • Prototyping
  • Rapid Development
  • Presentations


Admission requirements / Voraussetzung zur Teilnahme an der Veranstaltung

  • see Registration Procedure

Registration procedure / Anmeldung

to be announced


Eligible participants / Zielgruppe

Master students enrolled in the Faculties of Media, Art & Design and MediaArchitecture

Syllabus

Termine des Semesters

tba

Literature

  • tba

Links