IFD:IPWMP SoS21: Difference between revisions

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==[[/Student sources | Student references, links and further readings]]<br />==
==[[/Student sources | Student references, links and further readings]]<br />==
==[[Chanitnanth Phadungnanonth]]==
==[[Chanitnanth Phadungnanonth]]==
''
'''-3rd Class-'''''
'''MeshRoom Tutorial;'''
Michael Harmon; export MeshRoom to MeshLab
https://www.youtube.com/watch?v=vU6PoarLEzs&t=252s
T2ON; with MeshRoom 2021 to Blender 
https://www.youtube.com/watch?v=VWHGkGube3Q
Kams1: Meshroom / Blender / Unreal Engine-Texture and stuff
https://www.youtube.com/watch?v=Iy9KUAO3Oe0
Jack Lynch: Meshroom-Bblender workflow - trim etc
https://www.youtube.com/watch?v=HZPAqL0JJiw
'''Others; (personal preferences)'''
Moviola(not beginner?);
Tutorial Guide ; https://www.youtube.com/watch?v=eiEaHLNJJ94
Bruets;(ok,understandable): Meshroom to Blender
https://www.youtube.com/watch?v=tuFx8-jZ19Q
Geoffrey Datema; Meshroom-Maya
https://www.youtube.com/watch?v=B2n9vbLexYM


==Syllabus (coming soon)==
==Syllabus (coming soon)==

Revision as of 00:57, 2 May 2021


Fachmodul
Introduction to the Photogrammetric Workflow for Media Practitioners
Instructor: Jesús Velázquez
Credits: 6 ECTS, 4 SWS
Capacity: max. 8 students
Language: English
Date: Montag/Monday, 13:30-16:45
Location: Online
First Meeting: 12.04.21 (Link to online meeting will be sent to accepted participants by email.) BISON Course ID: 321110016
BISON IFD Catalog: https://bit.ly/3r4MFXE

Description

“Photogrammetry is defined as the “art, science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena.” (American Society of Photogrammetry, 1980)”

In this hands-on course students will learn the basics of photogrammetry workflows as a basis for bridging the transition from the physical world to digital 2D and 3D environments. Participants will work with photogrammetric equipment (namely digital cameras) and specific processes to retrieve accurate geometry and position data in order to recreate objects/scenarios in a virtual three-dimensional space. Closing the loop, output possibilities will be explored through the experimentation with rapid prototyping technologies and/or applications in virtual environments.

Students are encouraged to use this course as support for ongoing projects dealing with spatial/object virtual representation.

Final works are expected to be delivered in the form of functional prototypes, installations, interactive artworks, animations, etc. accompanied by a written conceptual and technical documentation.

Basic knowledge in digital photography as well as basics in 3D modeling are recommended.

Course video description: https://vimeo.com/522763177

Course dynamics

Lectures, weekly assignments (irregular), presentations, feedback, consultations, excursions and possible guest lectures.

Admission requirements

Students enrolled in another IFD course offering will be given priority. However the course is open for applicants from Media Art & Design, Media Architecture and Freie Kunst, with instructor permission.

Registration Procedure

In addition to the enrollment via the BISON portal, candidates are required to send a PDF portfolio including one page motivation letter, stating your interest for the course, current competences and background at: jesus.velazquez.rodriguez[ät]uni-weimar[dot]de

Evaluation

Successful completion of the course is dependent on regular attendance, active participation, completion of assignments, delivery of a relevant semester prototype and documentation. Please refer to the Evaluation Rubric for more details.

Eligible participants

Fachmodul:
BA & MFA Medienkunst/-gestaltung, MFA Media Art and Design, MSc MediaArchitecture, MFA Public Art, Diplom Freie Kunst

Platforms and Tools

Primary Synchronous Conferencing:
BigBlueButton

Contingency Synchronous Conferencing:
Zoom
Cisco Webex
Jitsi

Student references, links and further readings

Chanitnanth Phadungnanonth

-3rd Class-

MeshRoom Tutorial;

Michael Harmon; export MeshRoom to MeshLab https://www.youtube.com/watch?v=vU6PoarLEzs&t=252s

T2ON; with MeshRoom 2021 to Blender https://www.youtube.com/watch?v=VWHGkGube3Q

Kams1: Meshroom / Blender / Unreal Engine-Texture and stuff https://www.youtube.com/watch?v=Iy9KUAO3Oe0

Jack Lynch: Meshroom-Bblender workflow - trim etc https://www.youtube.com/watch?v=HZPAqL0JJiw

Others; (personal preferences)

Moviola(not beginner?); Tutorial Guide ; https://www.youtube.com/watch?v=eiEaHLNJJ94

Bruets;(ok,understandable): Meshroom to Blender https://www.youtube.com/watch?v=tuFx8-jZ19Q

Geoffrey Datema; Meshroom-Maya https://www.youtube.com/watch?v=B2n9vbLexYM

Syllabus (coming soon)


12 April 2021 / Week 1

Introduction
Course Organization
Administrative Housekeeping


19 April 2021 / Week 2

Student presentations
(Modern) Uses of Photogrammetry examples
Image aquisition
Sources, links and task from the Lecture


26 April 2021 / Week 3

Origins of Photogrammetry
Open source, non-cuda required solutions (part 1)
Sources, links and task from the Lecture