GMU:VR Experience Designers/Paul Polze: Difference between revisions

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''Screenshot Code Emitter''
''Screenshot Code Emitter''

Revision as of 19:52, 9 March 2019

Magritte Total – VR Experience


TITLE IMAGE.jpg
Vimeo: https://vimeo.com/paulpolze/magrittetotal

Synopsis:

„Magritte Total“ is an VR experience in memory of the surrealistic painter Rene Magritte. It is a possibilty to realize his visual world in VR. The user startet in a white room and is than guided throug different scenes. From a cineastic point of view the user can only look and listen arround without interacting with controller. That could be one way of the future of cinema.

Posterframe.jpg
Still

Moodboard.jpg
Moodboard

Elements of Rene Magrittes images are the basic for further development in VR. The idea was not to copy his images exactly. The idea was to make it look like his images.

Makehuman.jpg
Screenshot MakeHuman

The character is easily designed in MakeHuman and exported as FBX to Unity. In Unity the 3D-Modell was rigged. The behaver of the Model is like a pup when gravity affects to.

Coding emitter.jpg
Screenshot Code Emitter

To realize the idea of raining characters there was an own emitter system with some code created. The emitter is then duplicated. The Emitters are creating duplicated game object, which are falling on the ground. After a few minutes the game object are destroyed, because at the end there are many of these characters and his cost performance especially in VR. The user don't see the disappearing of the characters, because at this time he is up in sky above the clouds.

Unity animation.jpg
Screenshot Animation

The Steam-VR-Cam or in other words the point of view is animated. The animation starts when the user is entering a trigger zone in the first white room. Also, the characters are only falling, after entering.

3dsound.jpg
Screenshot 3D Sound

The sound in this project is spatial. Every sound from a object has a maximum distance. There are also reverb zones added. The falling apple needed code to make sound when colliding with ground.