GMU:VR Experience Designers/Chanadda Janthivanont

From Medien Wiki

After life


Screen Shot 2562-03-28 at 20.36.13.png

Video Documentation: https://vimeo.com/327129868

Background
There are a lot of car accidents all over the world. People have to be careful when they are walking on the street. Even though, the pedestrians walked on a zebra crossing, the cars will not stop for them. Moreover, a lot of people believe in after life. However, nobody does not really know how does it look like.

Concept
After life is a VR project that represents the world of death. This project is aimed to make people experience the moment when they are walking on a zebra crossing at night because it is the most difficult time for a player to stay alive after that. Additionally, when the player was hit by a car, they could experience in the world after life.

City scene
City scene1.png

City scene is the night scene which consists of 3D models such as high-rise buildings, cars and road. The scene was set to the dark mode without using a directional light. The light sources are from spotlights and sphere lights which are attached with the cars and street light poles. Moreover an audio is added to the cars by using 3D sound. The player will hear the sound in a certain distance when the cars is passing by.

Coding part
Move scene code.png

To change the scene, the box collider, which is attached with the cars, will be triggered when the player was hit by the car. Moreover the sound effect will be played promptly. After that the after life scene will be loaded.


After life scene
Particle trigger.png

After life scene is a day scene which consisted of a terrain and human models. All of the models are created from different program. The terrain is created in Unity by using a terrain photo and some tools to retouch the surface. The human models are created in “Make Human” program. After that they are imported in to Mixamo which is the website for adding character animations to the model. In this scene, the player can walk around and enter into the sacrifice area to launch an event.

Coding part
Particle code.png

To create particle system trigger, the box collider was used as a trigger. When the player is in the cube, the particle system event will be launched and a sound effect will be played to make the player aware that they enter into sacrifice area. However if the player is out of the box, the particle system event will be stopped.