GMU:Tutorials/Performance Platform/Using the tracking system: Difference between revisions

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== 1.open unity and create a new Unity project.==
[[Image:unity start.png|thumb|left|800px]]
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== 2. create a simple Unity scene.==
For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.
here I create a cube and a sphere.
[[Image:add new object.png|thumb|left|800px]]
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[[Image:new object in scene.png|thumb|left|800px]]
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==3. add component to camera==
[[Image:select camera.png|thumb|left|800px]]
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select camera in hierarchy,single click it.
[[Image:add component.png|thumb|left|800px]]
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click the right of table to add component to the camera.
[[Image:new script.png|thumb|left|300px]]
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select a new script
[[Image:script name.png|thumb|left|300px]]
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enter a name for this script
[[Image:write code.png|thumb|left|800px]]
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double click the script in Assets,then you will get a script widow, you can write code in it.
==4.write the code.==
this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.
[[Image:code.png|thumb|left|800px]]
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==5.set the data related to the capture system.==
[[Image:right table.png|thumb|left|400px]]
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Then in the right table, you can set the remote IP and the port of the main computer.

Revision as of 15:25, 31 July 2016