GMU:Tutorials/Performance Platform/Tracking Platform Rigging: Difference between revisions

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When you hit the 'Import FBX' Button it will import your animation. It can take some time so be patient.
When you hit the 'Import FBX' Button it will import your animation. It can take some time so be patient.


Now you have a armature/skeleton and 3D object (the same as in the .obj file)
Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready  to use in blender.
 
You can rig the importet skeleton to any 3D object you like.
 
If you have a bad framerate when you play your animation, try deselecting your imported file.


[[Image:JJ_tut_blendfbx.jpg|100px]]
[[Image:JJ_tut_blendfbx.jpg|100px]]
[[Image:JJ_tut_blendfbx2.jpg|100px]]
[[Image:JJ_tut_blendfbx2.jpg|100px]]
[[Image:JJ_tut_blendfbx3.jpg|100px]]
[[Image:JJ_tut_blendfbx3.jpg|100px]]
'''Import the .obj file'''
To import the .obj file, go to file>import>FBX(.fbx).
A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.
[[Image:JJ_tut_blendobj.jpg|100px]]
[[Image:JJ_tut_blendobj2.jpg|100px]]
[[Image:JJ_tut_blendobj3.jpg|100px]]
[[Image:JJ_tut_blendobj4.jpg|100px]]

Revision as of 17:04, 2 August 2016

Using Tracking Data in Blender

Recording the Data

To record data in the captury you have to choose your folder and create a new shot.

If you don't have a folder yet, you can create one by accessing the Shot Manager which is found in the lower area and scroll to the bottom of the list, where you find the button <new directory>

JJ tutblend 1.png


If your folder is set, you can create a new shot by clicking on the button with the label <new shot>

JJtutNew shot.png


This will create a new folder on the computer in which all your tracking data will be stored. You can see the path of your folder listed on the right side.

JJ tut newshot2.jpg


Now you can start tracking data with the captury!

JJ_tut_blendfbx.jpg

Blender Export

All your recorded data is stored in the folder you just created. In it you will find a .obj file and a .fbx file, along with some other files.

The .fbx file has your motion data stored, so if you want to use the animation data from the captury this is the file you need.

The .obj file holds the standard 3D Model, that is provided by the captury software.

JJ tut folder.jpg


Import the .fbx file

To import the .fbx file, go to file>import>FBX(.fbx).

A new window opens and asks you to select a .fbx file. Use the file browser to select your .fbx file.

Make sure that you selected the Armatures button in the lower left corner.

When you hit the 'Import FBX' Button it will import your animation. It can take some time so be patient.

Now you have a armature/skeleton and 3D object (the same as in the .obj file) ready to use in blender.

You can rig the importet skeleton to any 3D object you like.

If you have a bad framerate when you play your animation, try deselecting your imported file.

JJ tut blendfbx.jpg JJ tut blendfbx2.jpg JJ tut blendfbx3.jpg


Import the .obj file

To import the .obj file, go to file>import>FBX(.fbx).

A new window opens and asks you to select a .obj file. Use the file browser to select your .obj file.

JJ tut blendobj.jpg JJ tut blendobj2.jpg JJ tut blendobj3.jpg JJ tut blendobj4.jpg