GMU:Tutorials/Networking/Controlling the Camera in Unity with The Captury: Difference between revisions

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click the right of table to add component to the camera.
click the right of table to add component to the camera.


[[Image:new script.png|thumb|left|600px]]
[[Image:new script.png|thumb|left|400px]]
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<br style="clear:both">
select a new script
select a new script


[[Image:script name.png|thumb|left|600px]]
[[Image:script name.png|thumb|left|400px]]
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<br style="clear:both">
enter a name for this script
enter a name for this script

Revision as of 09:51, 31 July 2016

1.open unity and create a new Unity project.

Unity start.png


2. create a simple Unity scene.

For the purposes of this tutorial, it is recommended to creating a simple plane and shape objects.

here I create a cube and a sphere.

Add new object.png


New object in scene.png


3. add component to camera

Select camera.png


select camera in hierarchy,single click it.

Add component.png


click the right of table to add component to the camera.

New script.png


select a new script

Script name.png


enter a name for this script

Write code.png


double click the script in Assets,then you will get a script widow, you can write code in it.


4.write the code.

this code is for camera, then create a gameobject, this gameobject is the cube, the capture system will send the position of the root bone to the cube, then the script will make the camera follow the cube.

Code.png



5.set the data related to the capture system.

Right table.png


Then in the right table, you can set the remote IP and the port of the main computer.