GMU:Tutorials/Networking/Controlling MAX MSP with IanniX: Difference between revisions

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[[File:leif_bild4.png|thumb|200px|left|Checking out if stuff works]]
[[File:leif_bild4.png|thumb|200px|left|Checking out if stuff works]]


== '''Working with data in Max''' ==
== '''Working with data in Max''' ==

Revision as of 14:27, 27 July 2016

Introduction

So you want to work with IANNIX and aren't sure how to receive, unpack and use the IANNIX OSC data in Max? We've got you covered.

Preparing IANNIX

IANNIX makes it crazy easy to send nice OSC-Data. For this tutorial I created a simple Rosette (Files Tab -- Examples -- Rosette -- Quantity 5) You can use something else, I don't care. For the sake of this tutorial just be sure it has cursors and triggers.

Simplified Rosette in IANNIX









IANNIX automatically sends OSC-Data locally through port 57120, but better check back with this (Config Tab -- Network -- Enable OSC)

IANNIX OSC Configuration





Press Play and boom, stuff is being sent. Well done so far!

Receiving data in Max

For receiving data Max you'll want to use the udpreceive function and the host you want to listen to. In our case this comes to

Leif bild3.png

You may want to check if you got everything communicating by using a print command and checking the console, where lots of words and numbers should appear by now (if IANNIX is still playing of course). If nothing appears, check your Hosts or IP-Adresses. If you work on different computers, the udpreceive also needs the sender's IP-Adress, so you should write something like: udpreceive [IP-Adress]:[Host]

Checking out if stuff works







Working with data in Max

So let's look at the data received and check out what it means. Back in IANNIX you can hover over any cursor or trigger to see how it's OSC-String is build:

IANNIX OSC-String

So this is what Max is receiving. We've just looked at a trigger, so let's say we want to continue working with data from the triggers exclusively. We can do that with a command in Max: route /trigger This only lets OSC-messages from the triggers through the grid. To make sense of the string and use only the data we want, we'll use the unpack command, which unpacks (duh) the OSC string, followed by the string's logical structure. In our case this leaves us with unpack 0 0. 0. 0. 0. 0. 0. Now we can do with any of the unpacked information whatever we like (I suggest you do some nice art with it), for this tutorial we'll be fine with just printing them to the console piece by piece, and you're done! Nice work!

Max Patch to print out individual parts of an OSC-string
Checking back with the console