GMU:Techniken des Virtuellen: Difference between revisions

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“In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?” (Cécile B. Evans)
''“In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?”'' (Cécile B. Evans)


Everyone talks about VR nowadays, but aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have to worry that soon the real world will be in second place?  
Everyone talks about VR nowadays, but aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have to worry that soon the real world will be in second place?  


In this course, we will be inspired and challenged by different artistic approaches that embrace “the virtual” as a concept, aesthetic, or technique. We will start by using simple methods to help amplify and channel our ideas and concepts through media and technology. Furthermore, we will use Unity 3D to create our very own virtual worlds, objects, or avatars which will include integrating virtual reality devices like the Oculus Rift. This course involves working with, but is not limited to, the Performance Platform at the Digital Bauhaus Lab.
In this course, we will be inspired and challenged by different artistic approaches that embrace “the virtual” as a concept, aesthetic, or technique. We will start by using simple methods to help amplify and channel our ideas and concepts through media and technology. Furthermore, we will use Unity 3D to create our very own virtual worlds, objects, or avatars which will include integrating virtual reality devices like the HTC VIVE. This course involves working with, but is not limited to, the Performance Platform at the Digital Bauhaus Lab.


'''BLOCKMODUL 1 – VIRTUAL MINDSCAPES'''<br>
Date: 18. - 20.05.2017, starting at 14:00<br>
Space: Room 204, Marienstrasse 7b
Please download this Software before:<br>
Unity 3D: https://store.unity.com/download?ref=personal<br>
Blender: https://www.blender.org/download/<br>
MeshMixer: http://www.meshmixer.com/download.html<br>
MakeHuman: http://www.makehuman.org/download.php<br><br>
'''HOMEWORK FOR THURSDAY 18th of MAY: create a "virtual walk" on your computer in form of a "video-essay"'''<br>
If u want to record both screen and sound with osx, win or linux i found this great software that works without Soundflower:
https://obsproject.com


'''PREREQUISITES'''<br>
'''PREREQUISITES'''<br>
Line 24: Line 38:


'''APPLICATION'''<br>
'''APPLICATION'''<br>
Please send a motivation letter before April 10th, 2017 to netartist@icloud.com
Please send a motivation letter before April 10th, 2017 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]


Subject: Techniken des Virtuellen
Subject: Techniken des Virtuellen
Line 30: Line 44:
Content:
Content:
* Your motivation to join the course  
* Your motivation to join the course  
* If you have any links or PDFs of your own projects, please add them. It doesn't have to relate to the topic of the class  
* If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn't have to relate to the class  
* Name, Surname
* Name, Surname
* program and semester (Studienprogramm und Fachsemester)
* program and semester (Studienprogramm und Fachsemester)
* matriculation number (Matrikelnummer)
* matriculation number (Matrikelnummer)
* Valid email address @uni-weimar.de




Line 82: Line 95:
'''BOOKS'''
'''BOOKS'''


Domenico Quaranta - Beyond New Media Art<br>
Domenico Quaranta - Beyond New Media Art (PDF)<br>
http://www.linkartcenter.eu/public/editions/Domenico_Quaranta_Beyond_New_Media_Art_Link_Editions_ebook_2013.pdf
http://www.linkartcenter.eu/public/editions/Domenico_Quaranta_Beyond_New_Media_Art_Link_Editions_ebook_2013.pdf


Haunted Media: Electronic Presence from Telegraphy to Television<br>
Jack Burnham - Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of this Century (PDF)<br>
https://sculptureatpratt.files.wordpress.com/2015/07/jack-burnham-beyond-modern-sculpture.pdf
 
Haunted Media: Electronic Presence from Telegraphy to Television (ISBN 0822325535, Limona Steubenstraße 8)<br>
https://www.dukeupress.edu/haunted-media
https://www.dukeupress.edu/haunted-media


Grafton Tanner - Babbling Corpse - Vaporwave and the commodification of ghosts <br>
Art and the Internet (ISBN 9781907317989 , Limona Steubenstraße 8)<br>
http://www.zero-books.net/books/babbling-corpse
http://netartnet.net/news/announcement/item/779-book-release-art-and-the-internet
 
 
'''PROJECTS'''


Art and the Internet<br>
*[[/Jörg Brinkmann|Jörg Brinkmann - Place Beneath Past]]
http://netartnet.net/news/announcement/item/779-book-release-art-and-the-internet
*[[/Kei Kitamura|Kei Kitamura - Himorogi]]
*[[/Çağdaş Biber|Çağdaş Biber - Perceiving the Borders of Reality]]
*[[/Miaomiao Ning|Miaomiao Ning - TOMBSTONE]]
*[[/Nele Seifert|Nele Seifert - Dirty Reality]]
*[[/Ulas Yener|Ulas Yener - The Infinity Room]]
*[[/Dominik Markert|Dominik Markert - Bird View]]
*[[/Adam Streicher|Adam Streicher - Liquid Sugar Dream]]
*[[/Alena Kroker|Alena Kroker - Voladores]]
*[[/Wisanu (Q) Phu-artdun|Wisanu (Q) Phu-artdun - After you]]
*[[/Xiaodie Yu|Xiaodie Yu - Dunhuang Dance]]
*[[/Jonas Jülch|Jonas Jülch - Elevator]]

Latest revision as of 17:02, 5 January 2018

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays 17:00-20:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, April 13th 2017, 17:00


“In today’s society, where drones are used for warfare and romantic relationships begin online can we any longer distinguish between the so-called real and the virtual?” (Cécile B. Evans)

Everyone talks about VR nowadays, but aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have to worry that soon the real world will be in second place?

In this course, we will be inspired and challenged by different artistic approaches that embrace “the virtual” as a concept, aesthetic, or technique. We will start by using simple methods to help amplify and channel our ideas and concepts through media and technology. Furthermore, we will use Unity 3D to create our very own virtual worlds, objects, or avatars which will include integrating virtual reality devices like the HTC VIVE. This course involves working with, but is not limited to, the Performance Platform at the Digital Bauhaus Lab.


BLOCKMODUL 1 – VIRTUAL MINDSCAPES
Date: 18. - 20.05.2017, starting at 14:00
Space: Room 204, Marienstrasse 7b

Please download this Software before:
Unity 3D: https://store.unity.com/download?ref=personal
Blender: https://www.blender.org/download/
MeshMixer: http://www.meshmixer.com/download.html
MakeHuman: http://www.makehuman.org/download.php

HOMEWORK FOR THURSDAY 18th of MAY: create a "virtual walk" on your computer in form of a "video-essay"
If u want to record both screen and sound with osx, win or linux i found this great software that works without Soundflower: https://obsproject.com

PREREQUISITES
No previous programming experience required.

CRITERIA FOR PASSING
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.

LANGUAGE
The course will be in English, unless all participants are speaking German.

APPLICATION
Please send a motivation letter before April 10th, 2017 to joerg.brinkmann@uni-weimar.de

Subject: Techniken des Virtuellen

Content:

  • Your motivation to join the course
  • If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn't have to relate to the class
  • Name, Surname
  • program and semester (Studienprogramm und Fachsemester)
  • matriculation number (Matrikelnummer)


~A FEW THINGS THAT MIGHT BE INSPIRING~

ARTISTS

Cécile B. Evans interview: The Virtual is Real
https://www.youtube.com/watch?v=nDe_W11KY4c

A Conversation with Jon Rafman
https://vimeo.com/11685295

Jeremy Bailey - The Future of Television (2012)
https://www.youtube.com/watch?v=pClOufl12r8

Aram Bartholl - Hurt me plenty (2014)
http://www.aqnb.com/2014/09/25/aram-bartholl-hurt-me-plenty-2014-exhibition-photos/

Ed Atkins on his hyper-real and harrowing new films
http://www.dazeddigital.com/artsandculture/article/34547/1/ed-atkins-hyper-real-harrowing-new-films-hisser-safe-conduct-corpsing

Constant Dullaart - 100,000 Followers for Everyone!
http://dismagazine.com/dystopia/67039/constant-dullaart-100000-followers-for-everyone/

Artificial Ecology: Ian Cheng on the Strange Art of Simulating Life, and the Conceptual Merits of Pokémon Go
http://www.artspace.com/magazine/interviews_features/art-bytes/ian-cheng-interview-54128

Petra Cortwright - ✝✝LA.christening vid.move,df ✝Movie on 2013-02-05 at 19.25.mov
https://www.youtube.com/watch?v=84h8pLW1xmE

Martin Kohout - Sjezd
http://aqnb.com/uploads/sjezd.html

Die Künstlerin Morehshin Allahyari baut im 3D-Drucker zerstörte Kunst nach
http://sz-magazin.sueddeutsche.de/texte/anzeigen/44419/Wir-haben-die-Moeglichkeit-Dinge-auferstehen-zu-lassen

Rosa Menkman - DCT:SYPHONING. The 1000000th interval (The 64th interval).
https://vimeo.com/176773197

Cory Arcangel: Pro Tools: Various Self Playing Bowling Games, 2011
https://www.youtube.com/watch?v=N5UGN7tq1lQ

Woody Vasulka & Brian O'Reilly - Scan Processor Studies
https://www.youtube.com/watch?v=De4DWMyQBfU

BOOKS

Domenico Quaranta - Beyond New Media Art (PDF)
http://www.linkartcenter.eu/public/editions/Domenico_Quaranta_Beyond_New_Media_Art_Link_Editions_ebook_2013.pdf

Jack Burnham - Beyond Modern Sculpture: The Effects of Science and Technology on the Sculpture of this Century (PDF)
https://sculptureatpratt.files.wordpress.com/2015/07/jack-burnham-beyond-modern-sculpture.pdf

Haunted Media: Electronic Presence from Telegraphy to Television (ISBN 0822325535, Limona Steubenstraße 8)
https://www.dukeupress.edu/haunted-media

Art and the Internet (ISBN 9781907317989 , Limona Steubenstraße 8)
http://netartnet.net/news/announcement/item/779-book-release-art-and-the-internet


PROJECTS