GMU:Speculative Atmospheres II/Cosmo Niklas Schüppel: Difference between revisions

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Cosmo Niklas Schüppel
Cosmo Niklas Schüppel


== Playback (working title) ==
== Playback (working title) ==

Revision as of 15:34, 2 December 2021

Speculative Atmospheres ll

Project research

Cosmo Niklas Schüppel



Playback (working title)

project idea

Keywords: Influences, Atmospheres, Time, Repetition

In ‘Playback’ the data of natural factors (f. Ex. Air quality, temperature, humidity) is collected and the soundscape (the atmospheric sounds) of a place is recorded.The data is made audible in a piece of atmospheric drone-music, is mixed with the recorded soundscape and is played back to the place at a later time. At this later playback-event, the data is collected again and is transcribed into music live. The participator can the witness the two drones (the collected and live transcribed data) and the two soundscapes (the pre-recorded one and the one that the place naturally emits) morph into each other.


Conceptually this project talks about time and how the places are influenced by ‘confronting’ them with their own past. The topic of time is questioned through mixing past and present, to a point where it is hard to tell which is which. Through this ‘Playback’ aims to loosen and dissolve the accustomed view and perception of time as a linear and absolute concept.

Playback also talks about influences of different realms on one another. The real world influencing the digital instrument. The process of recording atmosphere and collecting Data on the atmosphere of the place. The collected and played back Data influence on the place. The influence of past on the present. And the he influence of future on present, in the way, that the recording is done for playing back in the future.


Technically this could be achieved with Arduino sensors, that are audiated in Processing. The atmosphere-soundscape would be recorded with a ‘normal’ microphone. The playback-event would need a quite loud stereo sound system, so that the mixture of past- and present-soundscape can be achieved in a convincing way.