GMU:Processing im Park: Difference between revisions

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  NOTE:
  NEWS:
  Der Kurs vermittelt grundlegende Programmierkentnisse, die die Teilnehmer_Innen befähigen in Zukunft fortgeschrittene Kurse zu belegen.  
  Check out the Processing im Park github repo for code snippets and examples.
  Es wird empfohlen den Kurs mit dem Projekt-Modul [[GMU:Human and Nonhuman Performances]] zu kombinieren.
  You can find it here: https://github.com/bitcraftlab/Processing-im-Park


== Description ==
== Description ==
Line 44: Line 44:
! Theme !! Topic !!  Date
! Theme !! Topic !!  Date
|-
|-
| rowspan="2" | [[/Part1|I. Image Basics]]
| rowspan="6" | [[/Part1|I. Image Basics]]
| [[/Part1#Working with Images|Working with Images]]
| [[/Part1#Working_with_Images|Working with Images]]
| 22. October 2015
| October 22, 2015
|-
|-
| Cut-Ups, Pixels, Stripes, Collages
| [[/Part1#Cut-Ups_and_Collages|Cut-Ups and Collages]]
| 29. October 2015
| October 29, 2015
|-
|-
| rowspan="1" | [[/Part2|II. Image Processing]]
| [[/Part1#Drawing_with_Images|Drawing with Images]]
| Image Processing for Artists (Excursion + Block-Course)
| November 19, 2015
| ''t.b.a''
|-
|-
| rowspan="3" | [[/Part3|III. Video Processing]]
| [[/Part1#Recording_im_Park|Recording im Park]] <br>(Excursion)
| Generating Video
| November 26, 2015
| 19. November 2015
|-
|-
| Processing Video
| [[/Part1#Intro_to_the_Wiki|Intro to the Wiki]]
| 3. December 2015
| December 3, 2015
|-
|-
| From Video to Image
| [[/Part1#Pixel Pushing|Pixel Pushing]]
| 10. December 2015
| December 17, 2015
|-
|-
| rowspan="1" | [[/Part4|IV. Sound Processing]]
| rowspan="1" | [[/Part2|II. Programming Interactivity]] <br>
| Sound Processing for Artists (Excursion + Block-Course)
| (Excursion + Block-Course)
| ''t.b.a''
| December 18 - 20, 2015
|-
| rowspan="1" | [[/Part3|III. Sound and Video Processing]]
| (Excursion + Block-Course)
| January 16 - 17, 2016
|-
| rowspan="3" | [[/Part4|IV. Sorting and Searching]]
|-
| [[/Part4#Sorting_Images|Sorting Images]]
| January 17, 2015
|-
| [[/Part4#Searching_Images|Searching Images]]
| January 21, 2015
|-
|
| Project Ideas & Feedback
| January 28, 2015
|}
|}




== Participants ==
* [[/Martin Schneider|Martin Schneider]]
* [[/Jessica Hüttig|Jessica Hüttig]]
* [[/Dirk Wäsch|Dirk Wäsch]]
* [[/Emilio Aguas|Emilio Aguas]]
* [[/Pascal Delor|Pascal Delor]]
* [[/Rachel Smith|Rachel Smith]]
* [[/Katja Bliß|Katja Bliß]]
* [[/Sophia Schaefer|Sophia Schaefer]]
* [[/Justine Barthel|Justine Barthel]]
* [[/Jason Langheim |Jason Langheim]]
* [[/Regine Elbers|Regine Elbers]]
* [[/Tim Vischer |Tim Vischer]]
* [[/Maike Effenberg|Maike Effenberg]]
* [[/Sina Stolp|Sina Stolp]]
* [[/Volker Biallowons|Volker Biallowons]]


== Application ==
== Application ==

Latest revision as of 15:20, 8 April 2020

Goethes Gartenhaus, Zeichung von Georg Melchior Kraus (1877)

Flanieren geht über studieren - An Excursion in Computational Strollology

Werkmodul/Fachmodul
Lecturer: Martin Schneider
Credits: 6 ECTS, 4 SWS
Date: Donnerstag, 13:30 - 16:45 Uhr
Venue: Marienstrasse 7b, Raum 204
First meeting: Donnerstag, 22. Oktober 2015

NEWS:
Check out the Processing im Park github repo for code snippets and examples.
You can find it here: https://github.com/bitcraftlab/Processing-im-Park

Description

Magic Words like "Ubiquitous Computing" evoke the universal presence of the computer. But where are they, those impressionists of our time, that calculate with the colors of light and juggle with RGB values? Where are the sorcerer's apprentices that animate their computers to create art by the bucket, all without fear of infinite loops and overflows?

Come, let's stroll through the park and wrest the most beautiful impressions from its premises, by virtue of our computers. All by the motto "As long as our batteries last", we strive to get close with trees, animals, ruins and caves of the park.
With a couple of lines of code thrown in, we try to catch the magic of the moment and commit it to silicon. With webcam and microphone we are bearing down upon nature, cut her up algorithmically, weave her back together, and make her come to live again.

Beschreibung

Zauberworte wie "Ubiquitous Computing" beschwören die universale Präsenz des Computers. Aber wo sind sie, die Impressionisten der Gegenwart, die mit den Farben des Lichts rechnen und mit RGB-Werten jonglieren? Wo sind die Zauberlehrlinge die ihre Computer animieren eimerweise Kunst zu schaffen, ganz ohne Furcht vor Endlosschleifen und Überlauf?

Kommt, lasst uns durch den Park flanieren und ihm Kraft unsrer Rechner die allerschönsten Eindrücke abringen. Ganz nach dem Leitspruch "so lang der Akku reicht" suchen wir den Kontakt zu Bäumen, Tieren, Gemäuern und Höhlen des Parks.
Mit ein paar hingeworfenen Zeilen Code versuchen wir den Zauber des Augenblicks einzufangen und auf Silizium zu bannen. Mit Webcam und Mikrofon rücken wir der Natur zu Leibe, um sie algorithmisch zu zerstückeln, zu verweben, und zu neuem Leben zu erwecken.

Language

The course will be in English, unless all participants are speaking German.

Eligible Participants

Undergraduates and graduates enrolled in the faculties of Media and Design.

Requirements

  • Festes Schuhwerk
  • Laptop


Schedule

Theme Topic Date
I. Image Basics Working with Images October 22, 2015
Cut-Ups and Collages October 29, 2015
Drawing with Images November 19, 2015
Recording im Park
(Excursion)
November 26, 2015
Intro to the Wiki December 3, 2015
Pixel Pushing December 17, 2015
II. Programming Interactivity
(Excursion + Block-Course) December 18 - 20, 2015
III. Sound and Video Processing (Excursion + Block-Course) January 16 - 17, 2016
IV. Sorting and Searching
Sorting Images January 17, 2015
Searching Images January 21, 2015
Project Ideas & Feedback January 28, 2015


Participants

Application

NOTE:
Applications are closed.

Please apply via email:

To: Martin Schneider
Subject: Processing im Park /// Application
Content:

  1. Please let us know:
    • What is your motivation to join the course?
    • Which devices do you have for Computation in Nature? (+ Operating System)
    • What's your experience with programming? (Languages + Courses you took)
  1. Please tell us about you:
    • Program and semester (Studienprogramm und Fachsemester)
    • Matriculation number (Matrikelnummer)
    • Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?

Intended Audience

Bachelor- und Master-Studierende der Fakultäten Medien und Gestaltung

Grading

  • 20% Teilnehmende Naturbeobachtung und Flanieren
  • 50% Eigenständige künstlerische Arbeit im Park
  • 30% Dokumentation (davon 10% Mitarbeit im Medien-Wiki)

Syllabus

to be announced

Links

Parks

Promenadologie

Promenadologie an der Bauhaus-Uni

Maps, GIS und GPS

Bird Watching

Image Processing

Simulation + Augmented Reality

Mathematik der Flaneure

Labyrinthe und Irrgärten

News

Papers

Literature

Strollology

  • Burkhardt, Lucius:'Warum ist Landschaft schön? - Die Spaziergangswissenschaft ISBN 978-3927795426
  • Burkhardt, Lucius:Why is Landscape Beautiful? - The Science of Strollology ISBN 978-3035604078
  • Stippl Hannah: Nur wo der Mensch die Natur gestört hat, wird die Landschaft wirklich schön.
  • Hessel, Franz: Spazieren in Berlin ISBN 978-3833308147
  • Thoreau, Henry David : Lob der Wildnis ISBN 978-3-88221-076-7

Maps, Mapping GIS und GPS

Labyrinths and Mazes

Bird Watching

Simulation

  • Deussen, Oliver: Digital Design of Nature, Computer generated Plants and Landscapes ISBN 978-3540405917
  • Deussen, Oliver: Computergenerierte Pflanzen: Technik und Design digitaler Pflanzenwelten ISBN 978-3540436065

Image Processing

  • Deussen, Oliver: Bildmanipulation – wie Computer unsere Wirklichkeit verzerren ISBN 978-3827419002
  • Szeliski, Richard: Computer Vision: Algorithms and Applications (Texts in Computer Science) ISBN 978-1848829343

Programming with Processing

  • Bartmann, Erik: Processing: kreativ programmieren mit Processing; für Designer, Künstler und Geeks; visuelle Welten gestalten ISBN 978-3-89721-997-7
  • Greenberg, Ira Processing: Creative Coding and Computational Art ISBN 9781590596173
  • Hartmut Bohnacker, Benedikt Groß, Julia Laub (herausg.: Lazzeroni, Claudius): Generative Gestaltung: Entwerfen. Programmieren. Visualisieren. ISBN 978-3-87439-759-9
  • Maeda, John: Creative Code: Ästhetik und Programmierung am MIT Media Lab ISBN 3764371080
  • Maeda, John: Maeda@media ISBN 0500282358
  • Noble, Joshua: Programming interactivity: a designer's guide to processing, Arduino, and openFrameworks ISBN 0-596-15414-3
  • Pearson, Matt: Generative Art - A Practical Guide Using Processing, 2011 Manning, ISBN 978-1935182627
  • Reas, Casey; Fry, Ben: Processing: A Programming Handbook for Visual Designers and Artists ISBN 978-0262182621
  • Reas, Casey; McWilliams, Chandler: Form+Code in Design, Art, and Architecture ISBN 978-1568989372
  • Shiffman, Daniel Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ISBN 9780123736024
  • Terzidis, Kostas: Algorithms for visual design using the processing language ISBN 978-0-470-37548-8