GMU:Nature in Code: Difference between revisions

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== Description (EN) ==
== Description (EN) ==
This is a course for learning to code in [[Processing]] aimed at artists whth beginner and intermediate coding skills. We will be loosely following Daniel Shiffman's Book ''The Nature of Code''.  
This is a course for learning to code in [[Processing]] aimed at artists whth beginner and intermediate coding skills. We will be loosely following Daniel Shiffman's book ''The Nature of Code''.  


In programming we can create systems with behaviours mimicking laws of physics like gravitation. This can drastically increase a sense of reality, liveliness and playfulness. The users interaction benefits from physically informed interactions with richer gestures, intuitive control resulting in a better engagement with the artwork or product.
In programming we can create systems with behaviours mimicking laws of physics like gravitation. This can drastically increase a sense of reality, liveliness and playfulness. The users interaction benefits from physically informed interactions with richer gestures, intuitive control resulting in a better engagement with the artwork or product.

Revision as of 18:07, 9 February 2020

Fachmodul
Lecturer: Max Neupert
Credits/SWS: 6 ECTS, 4 SWS
Maximum Number of Participants: 18
Course Language: English
First meeting: 01.01.2010, 00:00 h
Date: Monday, 09:15 until 12:30
Venue: Marienstraße 7b, Room 204

Description (EN)

This is a course for learning to code in Processing aimed at artists whth beginner and intermediate coding skills. We will be loosely following Daniel Shiffman's book The Nature of Code.

In programming we can create systems with behaviours mimicking laws of physics like gravitation. This can drastically increase a sense of reality, liveliness and playfulness. The users interaction benefits from physically informed interactions with richer gestures, intuitive control resulting in a better engagement with the artwork or product. This class will introduce programming concepts in a playful and interactive way using the popular programming environment Processing.


Description (DE)

Short german description

Topics

Admission requirements / Voraussetzung zur Teilnahme an der Veranstaltung

k.A.

Evaluation / Geforderte Prüfungsleistung zur Erlangung eines Leistungsnachweises

Active participation, presentation, artistic examination, documentation, edits in the wiki.

Eligible participants / Zielgruppe

Students enrolled in the Faculties of Art & Design and in the MediaArchitecture program

Syllabus

Termine des Semesters

  1. 22.10.2019: First Meeting
  2. 29.10.2019: n/a
  3. 30.10.2019: ...

Literature

  • Daniel Shiffman: The Nature of Code: Simulating Natural Systems with Processing ISBN 978-0985930806

Links