GMU:Max and the World/Paulina Magdalena Chwala/Midterm Presentation: Difference between revisions

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Reference:
Reference:
https://www.youtube.com/watch?v=1Jo4PvfU8Tw&t=130s
https://www.youtube.com/watch?v=1Jo4PvfU8Tw&t=130s


https://www.youtube.com/watch?v=Re3qU4AmUmk
https://www.youtube.com/watch?v=Re3qU4AmUmk

Latest revision as of 10:28, 24 June 2020

IDEA

I’m interested in controlling another software with Max Msp. I want to try the first time with Unity. I researched for different possibilities.

I decided, that I would like to create a VR interactive experience in Unity. The interaction will be based on moves of the user. If the sensor will detect a move, the Virtual Reality will change according to the movement. I think a simple and impressive way would be to use the terrain mapping in Unity. So, the user will control the shape of terrain by moving from one place to another.

IMPLEMENTATION

1. As an input I will use a motion or an ultrasonic sensor, to react on moves of the user. The sensors later on could be distributed in the display room.

2. Data will be received, unpacked transformed and in the Max loop. It will be used to create a random, interactive noise map for the terrain. For that I can use jit.bfg command with the reference loop.

3. The last step will be to implement the created map to Unity terrain.

EDIT: I realised, It can not be easy to send a picture from Max to Unity. Instead, I could upload several terrain maps to Unity, in an animation and controll the display through OSC connection

Reference:

https://www.youtube.com/watch?v=1Jo4PvfU8Tw&t=130s

https://www.youtube.com/watch?v=Re3qU4AmUmk