GMU:Lebendige Spiele:Organization:Production Virtual

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Revision as of 18:08, 8 May 2017 by Ysieler (talk | contribs)

Prerequisites

Unreal Engine

Blender

HTC Vive

Windows PC

  • Intel i5 / FX8350
  • GTX 1060 / RX480
  • 4GB RAM

Milestones

Hardware Aquisition [CHECK]

  • up to 2 Vives (incl. controllers)
  • up to 2 backpack-PCs [1]
    • Intel i7
    • GTX 1070
    • 16GB DDR4 RAM

Low Hardware testing

Moving in VR

Loading 3D Models

Getting Tracking Data to VR

Interaction with Ants

Implementing Game Mechanics