GMU:Lebendige Spiele:Organization:Production Virtual

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Revision as of 10:44, 2 May 2017 by Ysieler (talk | contribs)

Prerequisites

Unreal Engine

Blender

HTC Vive

Windows PC

  • Intel i5 / FX8350
  • GTX 1060 / RX480
  • 4GB RAM

Milestones

Hardware Aquisition

Low Hardware testing

Moving in VR

Loading 3D Models

Getting Tracking Data to VR

Interaction with Ants

Implementing Game Mechanics