GMU:Lebendige Spiele:Organization:Mechanisms Virtual: Difference between revisions

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** Cooperate: Get flag from starting point to base.  
** Cooperate: Get flag from starting point to base.  
*** Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way.
*** Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way.
*** Player (human) can move through portal, ants can not but flag can't be transported through portals.
*** Multiple layers in virtual world? --> Real model 2D, Virtual world 3D
*** Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base.
*** Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base.


* Maze/Path finding
** Competitive - ants vs. humans
** limited vision for players (human)
** Bonus points --> special abilities (extended vision, blocking other team etc.)
** Perceivable pheromone trails (color paths?)
** Goal?


==General Mechanics==
==General Mechanics==
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==Risks==
==Risks==
* Ants not cooperating. Would that be a problem or part of experience?
* Ants not cooperating. Would that be a problem or part of experience?
* Ants moving randomly --> source of frustration?
* Ants moving pretty fast --> scale?
* Human players not communicating with each other --> encourage communication/cooperation

Latest revision as of 09:16, 23 May 2017

Story

Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?

GAME IDEAS

  • Hide and Seek
    • Seeking ants by "path of pheromones" only
    • Hide from ants? Problem: they are not really searching for you. Hiding from random detection?
  • Capture the Flag
    • Competitive or cooperate?
    • Competitive: "Steal" flag from ants, avoid flag being stolen back by ants. Bring flag back to your base.
    • Cooperate: Get flag from starting point to base.
      • Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way.
      • Player (human) can move through portal, ants can not but flag can't be transported through portals.
      • Multiple layers in virtual world? --> Real model 2D, Virtual world 3D
      • Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base.
  • Maze/Path finding
    • Competitive - ants vs. humans
    • limited vision for players (human)
    • Bonus points --> special abilities (extended vision, blocking other team etc.)
    • Perceivable pheromone trails (color paths?)
    • Goal?

General Mechanics

  • Portals?
  • Areas only accessible by ants or human?

Discussion

  • What is an appealing game?
  • How can we interact with the ants in an interesting way?

Risks

  • Ants not cooperating. Would that be a problem or part of experience?
  • Ants moving randomly --> source of frustration?
  • Ants moving pretty fast --> scale?
  • Human players not communicating with each other --> encourage communication/cooperation