GMU:Lebendige Spiele:Organization:Mechanisms Virtual: Difference between revisions

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* Areas only accessible by ants or human?
* Areas only accessible by ants or human?
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==Discussion==
* What is an appealing game?
* How can we interact with the ants in an interesting way?
==Risks==
* Ants not cooperating. Would that be a problem or part of experience?

Revision as of 08:37, 23 May 2017

Story

Do we need a story? Do we want a purpose/goal to the game, that can be backed by a story?

GAME IDEAS

  • Hide and Seek
    • Seeking ants by "path of pheromones" only
    • Hide from ants? Problem: they are not really searching for you. Hiding from random detection?
  • Capture the Flag
    • Competitive or cooperate?
    • Competitive: "Steal" flag from ants, avoid flag being stolen back by ants. Bring flag back to your base.
    • Cooperate: Get flag from starting point to base.
      • Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way.
      • Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base.


General Mechanics

  • Portals?
  • Areas only accessible by ants or human?

Discussion

  • What is an appealing game?
  • How can we interact with the ants in an interesting way?

Risks

  • Ants not cooperating. Would that be a problem or part of experience?