GMU:Körper Raum Stadt/Ulas Yener: Difference between revisions

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THE AIM
Since the beginning of the Turkish immigration to Germany, in 1961, societies have been affected directly and indirectly. Besides language, art, design, and daily behaviours from both cultures, have influenced one another.
Those interactions reflect on cinema, music, literature, graphic design, poetry etc.
The immigration has been discussed as a subject in great numbers of Turkish movies, poetry, music etc. Some of those Turkish movies, from 60s, 70s, and 80s, portray an unfair and absurdist view of Turkey. By creating dramatic and exaggerated realities of the Turkish culture, and the opposite of a German one. 
PURPOSE
The target of this project is to design an immersive narrative space using the letters in different languages.
Documenting and transferring the examples of the Turks' migration to Germany and exhibiting them in an interactive form in the VR environment.

Revision as of 17:30, 3 May 2018

IMMERSIVE NARRATIVE INSTALLATION IN VR ENVIRONMENT

Conceptual Frameworks

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Language

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In 1861, historical linguist Max Müller published a list of speculative theories concerning the origins of spoken language. According to many lingustic scientists, historians, and sociologists, first people have communicated each other with basic words and body language.

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Ancient Egypt and Sumer are the earliest known two civilizations who created first visual writing forms. Egyptians created the hieroglyphs and Sumer created writing and alphabet.

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Throughout history, human being have created countless form’s of communication. With technological development, digital languages have been improved thanks to computer scientists. Nowadays, digital media is incredibly and widely used by people around the world. In addition, there are discussions and sociological researchs about the usage of social media, social media algorithms that are usually used by the companies for the advertisements, sexual, and violence contents.

Storytelling

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360º 3d visual sketches about first idea. Each image was created with about 5000 characters in Latin, Arabic, and Hebrew alphabets.

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THE AIM

Since the beginning of the Turkish immigration to Germany, in 1961, societies have been affected directly and indirectly. Besides language, art, design, and daily behaviours from both cultures, have influenced one another. Those interactions reflect on cinema, music, literature, graphic design, poetry etc.

The immigration has been discussed as a subject in great numbers of Turkish movies, poetry, music etc. Some of those Turkish movies, from 60s, 70s, and 80s, portray an unfair and absurdist view of Turkey. By creating dramatic and exaggerated realities of the Turkish culture, and the opposite of a German one.


PURPOSE

The target of this project is to design an immersive narrative space using the letters in different languages. Documenting and transferring the examples of the Turks' migration to Germany and exhibiting them in an interactive form in the VR environment.