Die Bildschirmgröße stimmt nicht für das Tischtheater. Sie ist an die Bildschrimgröße meines PCs angepasst, weil sonst nicht alles zu sehen war, eher gesagt, er hat das Bild abgeschnitten (wie in der gallery zu sehen).

## Code

```Ball[] ball = new Ball[15];
int a,b,c; //Abstände der Ebenen

void setup() {
size(1280,1024);
smooth();
noStroke();
colorMode(HSB,360,100,100,100);

a = 500; //erste Ebene
b = 400; //zweite Ebene
c = 40; //Lücke

for (int i=0; i < 5; i++) {
ball[i] = new Ball();
ball[i].x = random(ball[i].g,a-ball[i].g);
ball[i].y = random(ball[i].g,height-ball[i].g);
}

for (int i=5; i < 10; i++) {
ball[i] = new Ball();
ball[i].x = random(a+c+ball[i].g,a+c+b-ball[i].g);
ball[i].y = random(ball[i].g,height-ball[i].g);
}

for (int i=10; i < ball.length; i++) {
ball[i] = new Ball();
ball[i].x = random(a+c+b+c+ball[i].g,width-ball[i].g);
ball[i].y = random(ball[i].g,height-ball[i].g);
}
}

void draw() {
background(0);
fill(255);
rect(a,0,c,height);
fill(255);
rect(a+c+b,0,c,height);

for (int i=0; i < 5; i++) {
ball[i].maleBall();

ball[i].x = ball[i].x + ball[i].vx;
ball[i].y = ball[i].y + ball[i].vy;

if (ball[i].x <= 0+ball[i].g/2 || ball[i].x >= a-ball[i].g/2) {
ball[i].vx = -ball[i].vx;
}
if (ball[i].y <= 0-ball[i].g) {
ball[i].y = height;
}
if (ball[i].y >= height+ball[i].g) {
ball[i].y = 0;
}
}

for (int i=5; i < 10; i++) {
ball[i].maleBall();

ball[i].x = ball[i].x + ball[i].vx;
ball[i].y = ball[i].y + ball[i].vy;

if (ball[i].x <= a+c+ball[i].g/2 || ball[i].x >= a+c+b-ball[i].g/2) {
ball[i].vx = -ball[i].vx;
}
if (ball[i].y <= 0-ball[i].g) {
ball[i].y = height;
}
if (ball[i].y >= height+ball[i].g) {
ball[i].y = 0;
}
}

for (int i=10; i < ball.length; i++) {
ball[i].maleBall();

ball[i].x = ball[i].x + ball[i].vx;
ball[i].y = ball[i].y + ball[i].vy;

if (ball[i].x <= a+c+b+c+ball[i].g/2 || ball[i].x >= width-ball[i].g/2) {
ball[i].vx = -ball[i].vx;
}
if (ball[i].y <= 0-ball[i].g) {
ball[i].y = height;
}
if (ball[i].y >= height+ball[i].g) {
ball[i].y = 0;
}
}
}```

## Objekt Ball

```class Ball {

int g; //Größe
float x,y; //Position

int h,s,b,a; //Farbe

float vx,vy; //Geschwindigkeit

Ball() {
g = 100;

vx = random(1,10);
vy = random(1,10);

h = (int)random(360);
s = 100;
b = 100;
}

void maleBall() {
fill(h,s,b);
ellipse(x,y,g,g);
}
}```