GMU:Human and Nonhuman Performances II SS16/Group FLL: Difference between revisions

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== WOOL'S  WORLD==


== An Interactive Game of Creating Bauhaus Image by Motion Capture ==
Group Project by
  Group Project
Yun Liu | Xiangzhen Fan | Qianqian Li


Yun Liu | Xiangzhen Fan |  Qianqian Li
== Purpose ==


== Conception ==
As growing in the society, people can't avoid setting up the relationships with others and the relationship will become more complex and extensive.
Some people become more mess when they rush to solidify the relationship, while others choose become indifferent and even no longer social with people, which make them gradually derailment with society.
We do not want to defined it how to deal with it is totally exactly. We turn the relations visualized and let the users to feel their relationship with others in the society, looking directly at it, make himself balance. We aim to help people to find a balance of dealing with the interpersonal relationship, try to find a way to perspective on this relationship.


We initially inspired by Tetris, hope to design an interesting interactive game can join the movement of people and their reaction ability and cooperation ability. At the same time, we want not only to create a picture, but also can add some unique style elements. So basic elements we designated as the Bauhaus style graphics.


[[File:Design.jpg]]
== Description ==
== Description ==


Overall, this is an interactive game for one or two participants using motion capture system. Use graphic of Bauhaus style as the basic element. Facing the graphics and colors fell off with random, participants need to move their position and do some specific actions to change path of elements, finally to create their own Bauhaus's paintings.
The user will see a representative image of him on the screen, many fine lines around on it. The thin lines are a kind of metaphor of the complex relationships in the society.
To be more specific, graphics and color piece displayed at the top of the screen, and drop in turn in a certain speed. Participant 1 can control the element`s moving direction through the body`s moving on horizontal displacement,adjust the rotation angle of the elements through the swing arm, until the elements fall off on the ground or touch the top edge of existing elements, ultimately determine its position.
[[File:Diagram.jpg]]
Participant 2 can switch dropping color of element and decide which graphic will be colored through specific gestures or sound, also control the color`s position through the horizontal movement.  
[[File:Lines.jpg]]


[[File:Diagram.jpg]]
If the user stood there motionless, lines will disappear slowly and weak, and the user will disappear on the end. It means that if you do not take care of interpersonal relationships, the relationship will not get clearer, only would make themselves out of touch with the community.
== Conclusion ==
[[File:Moving.jpg]]
[[File:Standing.jpg]]
[[File:Static.jpg]]


In addition, graphics and color piece is random, also can't be delayed. The participants need to focus and deal with every drop of the element. It has significance on the creation of the people under stress. In a limited time, the participants need to complete the brain conception quickly and try to balance their physically fit, which is a challenge.
If users try to clear the lines by doing actions quickly and aimlessly, those lines will be more and more disorderly which would turn into a mess. This shows that if you are too eager to sort it out in a rush and expand relationships, not only will make the relationship more chaotic, but also separated from the real contact with others.
Finally, this interactive games will let players experience challenging, designing and entertaining, meanwhile they can harvest the creations belongs himself\herself and their partner, have a good memories with Bauhaus mark.
[[File:Mess.jpg]]

Revision as of 09:25, 11 May 2016

WOOL'S WORLD

Group Project by Yun Liu | Xiangzhen Fan | Qianqian Li

Purpose

As growing in the society, people can't avoid setting up the relationships with others and the relationship will become more complex and extensive. Some people become more mess when they rush to solidify the relationship, while others choose become indifferent and even no longer social with people, which make them gradually derailment with society. We do not want to defined it how to deal with it is totally exactly. We turn the relations visualized and let the users to feel their relationship with others in the society, looking directly at it, make himself balance. We aim to help people to find a balance of dealing with the interpersonal relationship, try to find a way to perspective on this relationship.


Description

The user will see a representative image of him on the screen, many fine lines around on it. The thin lines are a kind of metaphor of the complex relationships in the society. Diagram.jpg Lines.jpg

If the user stood there motionless, lines will disappear slowly and weak, and the user will disappear on the end. It means that if you do not take care of interpersonal relationships, the relationship will not get clearer, only would make themselves out of touch with the community. Moving.jpg Standing.jpg Static.jpg

If users try to clear the lines by doing actions quickly and aimlessly, those lines will be more and more disorderly which would turn into a mess. This shows that if you are too eager to sort it out in a rush and expand relationships, not only will make the relationship more chaotic, but also separated from the real contact with others. Mess.jpg