GMU:Home Made Bioelectronics/Marah Doleh: Difference between revisions

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[[File:emot;on_1.mp4|1280px]]


==Emot;on==
==Emot;on==




Music and architecture have been a great influence on each other. Many architects have been influenced by music, and so did musicians as they were inspired and driven by the architectural context that dwelled them. Due to various acoustic phenomena, music does not sound the same inside different buildings, influencing the musician when composing. Meanwhile, architecture was created around music and developed spatial-acoustical criteria to contain the music within it, with emphasis on the acoustical and emotional outcome that could be achieved. Therefore, the impact on music and architecture could be seen as a closed-loop impact on many levels; inspiring, composing/ designing, and experiencing.


Looking through the connection between these two distant fields, it may seem to be a direct and strong connection since they both share the same structure and principles: rhythm, harmony, hierarchy, texture, proportion, etc. Nevertheless, beyond this obvious connection, there seem to be a major intangible connection; '''emotions'''. Both fields evoke various emotions in the receiver. These emotional experiences target and affect the receiver (from behavior to creation).
Final documentation: https://docs.google.com/presentation/d/1lC8tQs1ErpGOnpXhoNKdKdskEP88pl11/edit?usp=sharing&ouid=110166379917330579365&rtpof=true&sd=true






==CONCEPT==
In this project, I plan to create an interactive installation that reflects this relationship between architectural space and music. While putting an emphasis on the emotional aspect of this experience.
The installation will have a musical instrument, VR glasses, and HR sensor. The participater is is allowed to play any music he/she wants and to change the music they are playing whenever the well through the experience.
The interaction starts after the participator starts playing and an emotional change is detected. This will trigger an audio-reactive environment to appear. The interactive environment will keep changing with respect to the emotional change during the musical performance, which will (probably) in return lead to affect the emotion of the participator. By this participator is influenced by music, changing his emotions, influencing the virtual space, followed by another emotional change, changing the music, ect..  This closed feedback loop is an embodiment of architecture, music, and emotion relationship.




Music and architecture have been a great influence on each other. Many architects have been influenced by music, and so did musicians as they were inspired and driven by the architectural context that dwelled them. Due to various acoustic phenomena, music does not sound the same inside different buildings, influencing the musician when composing. Meanwhile, architecture was created around music and developed spatial-acoustical criteria to contain the music within it, with emphasis on the acoustical and emotional outcome that could be achieved. Therefore, the impact on music and architecture could be seen as a closed-loop impact on many levels; inspiring, composing/ designing, and experiencing.


==TECHNICAL ASPECT==
What if music and your emotions can form a space? Will this generated space affect your emotions back and generate a new space correspondingly? Will this create an endless loop of changing emotions and spaces back and forth?


This installation will be divided into three main parts; emotion detector (HR sensor+arduino+python), music (piano or any other instrument), and audio-reactive environment (touchdesigner viewed by VR glasses).
Emot;on, an interactive VR installation that invites the participators to explore the notion of musical and emotional space in a new medium. Each participator will be transported into a space that forms depending on the music plaing and their current emotion. Hence, this user-centered experience will generate different and unique spaces from each different interaction, emotion, and music.


Link to Project Summaery2022 page:
https://www.uni-weimar.de/en/university/news/annual-events/annual-events-2022/summaery/projects/my-projects/?tx_showcase_summaeryprojectprivate[project]=5204&tx_showcase_summaeryprojectprivate[action]=showPrivate&tx_showcase_summaeryprojectprivate[controller]=Summaery&cHash=ec9f88612cc7527ee8a8fb2c3291476b&fbclid=IwAR1doaV7PkU0BUIK57rJvDQXFsC1CskkH70XVuKFXVKZCrUk51yqiAvWEEE




==AESTHETICAL ASPECT==
[[File:RGB 3.jpg]]


Although the program that will be used and the general vision of the visual outcome of this interaction is predetermined; an interactive architectural space that is changed by emotions and music. The design is not yet clear, and will be worked on during this semester in the Touchdesigner course I am currently taking.




==List of readings and references:==


*https://www.youtube.com/watch?v=yvbThD835m0
[[/Docummentation of progress/]]
*https://github.com/lbugnon/emoHR
*https://github.com/FarhatBuet14/Heart-Rate-Monitoring-with-Emotion-Detection-using-PPG-GSR-Sensors
*https://www.youtube.com/watch?v=1clagERAiR4
*https://link.springer.com/article/10.1007/s11042-020-09576-0
*https://www.thinkmind.org/articles/etelemed_2016_7_40_40093.pdf
*https://www.scitepress.org/papers/2015/52411/52411.pdf
*https://www.researchgate.net/publication/342075389_Development_of_ECG_sensor_using_arduino_uno_and_e-health_sensor_platform_mood_detection_from_heartbeat
*https://link.springer.com/chapter/10.1007/11941354_44

Latest revision as of 17:09, 31 August 2022


Emot;on

Final documentation: https://docs.google.com/presentation/d/1lC8tQs1ErpGOnpXhoNKdKdskEP88pl11/edit?usp=sharing&ouid=110166379917330579365&rtpof=true&sd=true



Music and architecture have been a great influence on each other. Many architects have been influenced by music, and so did musicians as they were inspired and driven by the architectural context that dwelled them. Due to various acoustic phenomena, music does not sound the same inside different buildings, influencing the musician when composing. Meanwhile, architecture was created around music and developed spatial-acoustical criteria to contain the music within it, with emphasis on the acoustical and emotional outcome that could be achieved. Therefore, the impact on music and architecture could be seen as a closed-loop impact on many levels; inspiring, composing/ designing, and experiencing.

What if music and your emotions can form a space? Will this generated space affect your emotions back and generate a new space correspondingly? Will this create an endless loop of changing emotions and spaces back and forth?

Emot;on, an interactive VR installation that invites the participators to explore the notion of musical and emotional space in a new medium. Each participator will be transported into a space that forms depending on the music plaing and their current emotion. Hence, this user-centered experience will generate different and unique spaces from each different interaction, emotion, and music.

Link to Project Summaery2022 page: https://www.uni-weimar.de/en/university/news/annual-events/annual-events-2022/summaery/projects/my-projects/?tx_showcase_summaeryprojectprivate[project]=5204&tx_showcase_summaeryprojectprivate[action]=showPrivate&tx_showcase_summaeryprojectprivate[controller]=Summaery&cHash=ec9f88612cc7527ee8a8fb2c3291476b&fbclid=IwAR1doaV7PkU0BUIK57rJvDQXFsC1CskkH70XVuKFXVKZCrUk51yqiAvWEEE


RGB 3.jpg



Docummentation of progress