(OSC Projects)
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== Tutorials ==
 
== Tutorials ==
 
  Please add your tutorials below
 
 
 
* [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Unity_with_IanniX Controlling Unity with Iannix] (Martin Schneider)
 
* [https://www.uni-weimar.de/medien/wiki/GMU:Tutorials/Networking/Controlling_Unity_with_IanniX Controlling Unity with Iannix] (Martin Schneider)
 +
  Please add your tutorials below.
 +
''All tutorials developed at the GMU can be found [[GMU:Tutorials|here]]''.
  
 +
== Examples ==
  
All tutorials developed at the GMU can be found [[GMU:Tutorials here]]
+
* [https://www.dropbox.com/sh/czkyhsz57fokqdm/AADDMv23wN4Zs0GVXSn69Z-ja?dl=0|OSC Example in Max/Msp]
 
+
* [https://www.dropbox.com/sh/9j3qc700t2bdq91/AAAtS1FXUKTBXiALVxm5KlfTa?dl=0 Smooth Out  Jittery Data] in Max/Msp (e.g. for TouchOSC Input)
  OSC Example in Max/Msp:
+
* [https://www.youtube.com/playlist?list=PL12DC9A161D8DC5DC Pure Data Video Tutorial] on Youtube
  https://www.dropbox.com/sh/czkyhsz57fokqdm/AADDMv23wN4Zs0GVXSn69Z-ja?dl=0
 
 
 
  Smooth Out Jittery Data in Max/Msp (e.g. for TouchOSC Input):
 
  *[https://www.dropbox.com/sh/9j3qc700t2bdq91/AAAtS1FXUKTBXiALVxm5KlfTa?dl=0 Smooth Out  Jittery Data]
 
 
 
  Pure Data Course on Youtube:
 
  * [https://www.youtube.com/playlist?list=PL12DC9A161D8DC5DC Pure Data Video Tutorial]
 
  
 
== Application ==
 
== Application ==

Revision as of 19:03, 7 June 2016

Chinese Shadows by Ferdinand du Puigaudeau

Digital Puppetry Lab — Introduction to the Interactive Performance Platform

Werkmodul/Fachmodul
Lecturer: Martin Schneider
Credits: 6 ECTS, 4 SWS
Date: Tuesday 19:00 - 20:30 (weekly) + Wednesday 17:00 - 20:30 (biweekly)
         Blockmodul (15. - 17. April)
Venue: Performance Platform, Digital Bauhaus Lab
First meeting: TUESDAY, 12. April, 19:00h


This is a hands on course that is required for project modules by GMUGestaltung medialer Umgebungen and EXPTVExperimentelle Television.


Tutoriums

 Note: this plan may be subject to changes.
 Please follow the mailing list for updates.

The tutoriums are split into two groups.
They take place on Tuesday at 19:00 and every other Wednesday at 17:00.

April

  • 19. April, Tue, 19:00 (Su, Max): Learning Blender
  • 20. April, Wed, 17:00(Su, Max): Learning Blender
  • 26. April, Tue, 19:00(Luca, Ben): Learning Blender

May

  • 03. May, Tue, 19:00 (Luca, Su): Learn how to get a simple Blender model into Unity
  • 04. May, Wed, 17:00 (Martin, Luca, Su): Learn how to use OSC[[OSC|Open Sound Control]] to connect Iannix and Unity
  • 10. May, Tue, 19:00 (Martin, Luca, Ben): Introduction to MAX MSP + Connecting Iannix to MAX MSP
  • 17. May, Tue, 19:00
  • 18. May, Wed, 17:00
  • 24. May, Tue, 19:00
  • 31. May, Tue, 19:00

June

  • 01. June, Wed, 17:00
  • 07. June, Tue, 19:00
  • 14. June, Tue, 19:00
  • 15. June, Wed, 17:00
  • 21. June, Tue, 19:00
  • 28. June, Tue, 19:00
  • 29. June, Wed, 17:00

July

  • 05. July, Tue, 19:00
  • 12. July, Tue, 19:00
  • 13. July, Wed, 17:00

Weekend Workshop

Be Prepared

Please make sure to install the software on your laptops at home.
We will start using it right away and have no time for installation during the course.

Schedule

FRIDAY
11:00 - 11:45 Intro to the WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser. Martin
11:45 - 12:30 Intro to OSC[[OSC|Open Sound Control]], Iannix and Processing Martin
Lunch Break
13:30 - 14:15 Intro to MAX-MSP + Puredata Martin, Benjamin
14:15 - 15:00 Intro to Blender + Unity Luca, Miga
15:15 - 16:00 Intro to Unity I Luca
16:00 - 16:45 Intro to Unity II Luca
SATURDAY
10:00 - 12:30 Hands-On Blender Su Li, Benjamin
Lunch Break
13:30 - 16:00 Hands-On Blender Su Li, Benjamin
16:00 - 18:30 Hands-On Blender Su Li, Benjamin
SUNDAY
10:00 - 12:30 Hands-On Blender Su Li, Max
Lunch Break
13:30 - 16:00 Hands-On Blender Su Li, Max
16:00 - 16:45 Demo in the DBL Martin, Luca

Beschreibung

Das Modul vermittelt die nötigen Grundkenntinisse um interaktive Performances mit Hilfe der Performance-Plattform des Digital Bauhaus Labs zu erstellen.

Nach einem einführende Blockmodul (15. - 17. April) geht es im Rahmen der wöchentlichen Veranstaltung um den praktischen Umgang mit den entsprechenden Software-Werkzeugen und Programmier-Umgebungen.

Am Ende des Moduls sollen die Studierenden in der Lage sein, eigene Setups zu erstellen, die aus menschliche Bewegung, Interaktion, und Tanz immersive visuelle und akkustische Umgebungen erzeugen.

Description

This course will teach you basic skills required to create interactive performances, using the Peformance Platform of the Digital Bauhaus Lab.

By the end of the course you will be able to create your own immersive setup for generating live audio and visuals from human motion, interaction and dance.

Language

The course is in English, because not all participants are speaking German.

Eligible Participants

Undergraduates and graduates enrolled in the faculties of:

  • Media Art + Design
  • Media Architecture
  • Visual Communication
  • Product Design


Participants

OSC[[OSC|Open Sound Control]] Projects

OSC-Example Code

File:OSC THE CAPTURY.zip

Add your projects here:

Tutorials

 Please add your tutorials below.

All tutorials developed at the GMUGestaltung medialer Umgebungen can be found here.

Examples

Application

Applications from students that have signed up for the project modules at GMUGestaltung medialer Umgebungen or EXPTVExperimentelle Television, will be favoured, because this course is a requirement for those modules.

To: Martin Schneider
Subject: Digital Puppetry Lab /// Application
Content:

  • Name, Surname
  • program and semester (Studienprogramm und Fachsemester)
  • matriculation number (Matrikelnummer)
  • Valid email address @uni-weimar.de
  • Your project module

Syllabus

  • First Meeting 12. April (Tuesday)
  • Block-Weekend 15. - 17. April

The syallbus includes:

  • Introduction to the Tracking System
  • Basics of Networking with OSC[[OSC|Open Sound Control]]
  • Basics of 3D-Modelling and Rigging
  • Programming Interactive 3D Graphics
  • Programming interactive Sound in Space

Evaluation

  • 20% Presence and active participation
  • 50% Creation of an interactive setup (documented in the form of a tutorial)
  • 30% Documentation on the wiki

Books

to be done

Links