GMU:Digital Puppetry Lab: Difference between revisions

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''Date:'' Monday 15:15 - 16:45 + Tuesday 19:00 - 20:30  <br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'''Blockmodul (15. - 17. April)''' <br>
''Date:'' Monday 15:15 - 16:45 + Tuesday 19:00 - 20:30  <br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'''Blockmodul (15. - 17. April)''' <br>
''Venue:'' [[Performance Platform]], Digital Bauhaus Lab<br>
''Venue:'' [[Performance Platform]], Digital Bauhaus Lab<br>
''First meeting:'' Monday, 11. April
''First meeting:''' TUESDAY, 11. April'''


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   Note:
   Note:
   '''Application is now open.'''
   '''Application is now closed.'''
  Applicants will receive note via Email, Sunday April 10th.
  '''First meeting at the DBL is on TUESDAY, 19:00'''


== Beschreibung ==
== Beschreibung ==

Revision as of 14:42, 10 April 2016

Chinese Shadows by Ferdinand du Puigaudeau

Digital Puppetry Lab — Introduction to the Interactive Performance Platform

Werkmodul/Fachmodul
Lecturer: Martin Schneider
Credits: 6 ECTS, 4 SWS
Date: Monday 15:15 - 16:45 + Tuesday 19:00 - 20:30
         Blockmodul (15. - 17. April)
Venue: Performance Platform, Digital Bauhaus Lab
First meeting: TUESDAY, 11. April


This is a hands on course that is required for project modules by GMU and EXPTV.

 Note:
 Application is now closed.
 Applicants will receive note via Email, Sunday April 10th.
 First meeting at the DBL is on TUESDAY, 19:00

Beschreibung

Das Modul vermittelt die nötigen Grundkenntinisse um interaktive Performances mit Hilfe der Performance-Plattform des Digital Bauhaus Labs zu erstellen.

Nach einem einführende Blockmodul (15. - 17. April) geht es im Rahmen der wöchentlichen Veranstaltung um den praktischen Umgang mit den entsprechenden Software-Werkzeugen und Programmier-Umgebungen.

Am Ende des Moduls sollen die Studierenden in der Lage sein, eigene Setups zu erstellen, die aus menschliche Bewegung, Interaktion, und Tanz immersive visuelle und akkustische Umgebungen erzeugen.

Description

This course will teach you basic skills required to create interactive performances, using the Peformance Platform of the Digital Bauhaus Lab.

By the end of the course you will be able to create your own immersive setup for generating live audio and visuals from human motion, interaction and dance.

Language

The course will be in English, unless all participants are speaking German.

Eligible Participants

Undergraduates and graduates enrolled in the faculties of:

  • Media Art + Design
  • Media Architecture
  • Visual Communication
  • Product Design

Application

 Application deadline for this course is April 8th, 2016.

Applications from students that have signed up for the project modules at GMU or EXPTV, will be favoured, because this course is a requirement for those modules.

To: Martin Schneider
Subject: Digital Puppetry Lab /// Application
Content:

  • Name, Surname
  • program and semester (Studienprogramm und Fachsemester)
  • matriculation number (Matrikelnummer)
  • Valid email address @uni-weimar.de
  • Your project module

Syllabus

  • First Meeting 11. April (Monday)
  • Block-Weekend 15. - 17. April

The syallbus includes:

  • Introduction to the Tracking System
  • Basics of Networking with OSC
  • Basics of 3D-Modelling and Rigging
  • Programming Interactive 3D Graphics
  • Programming interactive Sound in Space

Evaluation

  • 20% Presence and active participation
  • 50% Creation of an interactive setup
  • 30% Documentation on the wiki

Books

to be done

Links

Tracking

3D

OSC

Sound