GMU:Dataflow/Jam session/Alejandro Weyler

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Revision as of 17:38, 18 January 2017 by Aweyler (talk | contribs)

A computer program roughly based on the inner workings of the vocoder modulates local ambient sound in real-time with the incoming data of other students’ programs.

The new, modulated sound is then played back in the same space, its signal is re-analyzed and the resulting data is subsequently transmitted to the other computers in the network.

[Previous version]

A computer program roughly based on the inner workings of the vocoder modulates the ambient sound of one place with that of a second place and vice versa, thus (sonically) merging two distant places by what could be described as spatial synthesis.

Data obtained from the ambient sound of Site A is transmitted to Site B and "shapes" (modulates) its ambient sound in real-time. Meanwhile, the reverse process takes place, where data obtained from sound analysis of Site B modulates the ambient sound of Site A.

Directly playing back the resulting (modulated) sounds in the same space where their sources get captured enables the continuous interweaving of sound waves with digital information in a potentially autonomous looping system that reacts to real-time events.