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Lecturer: [[Jörg Brinkmann]]<br> | Lecturer: [[Jörg Brinkmann]]<br> | ||
Credits: 6 [[ECTS]], 4 [[SWS]]<br> | Credits: 6 [[ECTS]], 4 [[SWS]]<br> | ||
− | Date: | + | Date: Thursdays, 13:30 – 16:45<br> |
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]<br> | Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]<br> | ||
− | First Date: | + | First Date: Thursday, 14.04.2022, 13:30 |
==Description== | ==Description== | ||
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==Syllabus== | ==Syllabus== | ||
− | === | + | ===14.04.2022=== |
− | === | + | ===21.04.2022=== |
− | === | + | ===28.04.2022=== |
− | === | + | ===05.05.2022=== |
− | === | + | ===12.05.2022=== |
− | === | + | ===19.05.2022=== |
− | === | + | ===26.05.2022=== |
− | === | + | ===02.06.2022=== |
− | === | + | ===09.06.2022=== |
− | === | + | ===16.06.2022=== |
− | === | + | ===23.06.2022=== |
− | === | + | ===30.06.2022=== |
− | === | + | ===07.07.2022=== |
− | === | + | ===14.07.2022=== |
{{Template:VR Toolbox}} | {{Template:VR Toolbox}} |
Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 13:30 – 16:45
Venue: Digital Bauhaus Lab
First Date: Thursday, 14.04.2022, 13:30
Critical XR Lab is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts.
The course will be taught in two phases:
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation) and technologies (VR headsets, 360 video, AR apps).
The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.
In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR; challenging new mediums that offer artists new possibilities for expression and intercultural communication.
No previous knowledge of Unity or other 3D software is needed, but applicants should have access to a laptop and headphones.
In order to successfully participate you will have to develop and document your own project on the GMUGestaltung medialer Umgebungen WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.. Also, complete the exercises and comply with the submission deadlines
The GMUGestaltung medialer Umgebungen-WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount
Telegram
CriticalVR1 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/+G4cvKV2cHyfhy2z9