GMU:Critical XR Lab: Difference between revisions

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Lecturer: [[Jörg Brinkmann]]<br>
Lecturer: [[Jörg Brinkmann]]<br>
Credits: 6 [[ECTS]], 4 [[SWS]]<br>
Credits: 6 [[ECTS]], 4 [[SWS]]<br>
Date: Fridays, 13:30 – 16:30<br>  
Date: Wednesdays, 13:30 – 16:45<br>  
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online<br>
Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]<br>
First Date: Friday, 22.10.2021, 13:30
First Date: Wednesday, 13.04.2022, 13:30


==Description==
==Description==

Revision as of 21:32, 22 February 2022

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Wednesdays, 13:30 – 16:45
Venue: Digital Bauhaus Lab
First Date: Wednesday, 13.04.2022, 13:30

Description

Critical XR Lab is a beginner module that offers an Introduction to the Unity game engine. The course will be taught in the Digital Bauhaus Lab, where participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts.

The course will be taught in two phases:
In phase one participants will be introduced to an overview of the Unity interface and different techniques (Lights, Skyboxes, Prefabs, Timeline, Animation). The learning phase will be accompanied by lectures and discussions that are focused on finding strategies for dealing with the possibilities and challenges of working artistically with Game Engines and VR/AR technologies. At the end of phase one, students will have created an experience with Unity.

In phase two students are challenged to reflect, discuss, rethink and rework their Unity experience, based on individual research and experienced insights. The course emphasises on artistic and opposing ways of working with XR concepts. It’s aim is to establish individual approaches to VR/AR, a challenging medium which offers artists new possibilities for expression and intercultural communication.

Recommended Requirements

Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki. Also, complete the exercises and comply with the submission deadlines

Communication throughout the semester

The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount

Email
For individual communication. I might send you download links to material

Telegram
CriticalVR2 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/joinchat/G8jCFW53ahDiPfI6

BigBlueButton
This video conference utility will be used for our meetings and consultations
To start the conversation click on the link

Student works (after login, please add your name and create a page)

Syllabus

22.10.2021

29.10.2021

05.11.2021

12.11.2021

19.11.2021

26.11.2021

03.12.2021

10.12.2021

17.12.2021

07.01.2022

14.01.2022

21.01.2022

28.01.2022

04.02.2022

VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials